Reposting for him:
WARs have
Unlimited TP - equilibrium plus their best GCDs cost 0 tp
Highest burst damage
-10 damage down for the raid (Stack with INT and STR down)
Slashing damage up for DRK PLD NIN
Best stance dance which can be used to increase damage or mitigation instantly
Shortest CD timers
War is also a 100% lock down spot in every raid group, which is the only real problem. War is fun to play and rewarding.
I have WAR/PLD/DRK geared and 60. WAR is the bomb.com
NEEDED is not the argument. You can probably do anything soon with any composition but thats not the argument. Its not optimal to bring PLD/DRK for anything currently. Any group that doesn't have tanks that are sticks in the mud are gonna bring at least one WAR to a raid. SE/SP > than any other utility that any other tank offers.i stopped at 3, people were just rehashing old arguments over and over hoping the shit would stick to the wall finally, it doesn't. people are clearing A1 and 2 savage and almost downing 3 with PLD+DRK compositions. WAR's arent needed, we're a part of the pie, not a nessesary piece
If this is your opinion then that is fine. If your stating it as a fact then back it up with some info.
Except for those groups who are clearing Savage without a WAR At all? Weird, here's your wrench, throw it wherever you want in you WAR in every party argument.But you end up having warrior who can do all of both, and the other two who can do "a bit of each".
10% STR is nowhere near as powerful as 10% damage reduction, even if all the boss does is physical attacks.
Furthermore, this GUARANTEES that DRK and PLD will be swapped out for magic/phys fights while WAR is ALWAYS in every party.
You see the issue with this?
you want to talk optimal? Fine, it's not optimal to bring BRD or Machinist either in DPS checks, are those unbalanced and broken? No? okay.NEEDED is not the argument. You can probably do anything soon with any composition but thats not the argument. Its not optimal to bring PLD/DRK for anything currently. Any group that doesn't have tanks that are sticks in the mud are gonna bring at least one WAR to a raid. SE/SP > than any other utility that any other tank offers.
If this is your opinion then that is fine. If your stating it as a fact then back it up with some info.
why does everyone use Burst damage as a measure? BRDs have astounding burst damage, but they arent the best DPS. It's not an argument pointReposting for him:
WARs have
Unlimited TP - equilibrium plus their best GCDs cost 0 tp
Highest burst damage
-10 damage down for the raid (Stack with INT and STR down)
Slashing damage up for DRK PLD NIN
Best stance dance which can be used to increase damage or mitigation instantly
Shortest CD timers
War is also a 100% lock down spot in every raid group, which is the only real problem. War is fun to play and rewarding.
I have WAR/PLD/DRK geared and 60. WAR is the bomb.com
The issue is not exactly simple. Warriors not only bring more dps, they increase raid dps with slashing, AND they have the 10% exclusive to them.
Step 1, Bring the dps of the classes closer. Let warrior still be one top, but at least let them all be within 150 in = gear.
Step 2, Address the raid dps. This one is trickier.
Personally, I would get rid of slashing, blunt, piercing. Just combine them into a physical def reduction. I would also give some classes a mag def reduction.
For example, Drg, War, Mnk bring physical.
Pally, Drk, Ninja bring magical.
Foes would be seperate.
This would allow classes to still have their own identities while not being pigeon holed into bringing certain classes. A few changes would need to be adjusted, like sword oath, the 50 damage should holy magic like an imbued sword so it is increased by magic def reduction.
Step 3, the 10% damage reduction.
It is clearly not ideal for one class to have this. But it is also kind of boring to have all 3 with it.
It was mentioned above. Give a class specific 5% to all 3 tanks. Let them stack with other tanks but not their own class. This would address several things.
Warrior would no longer be a requirement.
You would definitely want to mix up with 2 types of tanks.
It would be far less likely later on for solo tank strats to come up as the the damage would be increased an additional 5%.
All in all, none of the changes would really change the differentiating playstyles of the 3 tanks but bring them more into balance with each other. Now that we have 3 tanks balance is more important then in ARR where you still wanted to take one of each regardless.
A lot of ppl on the dps forum would disagree (not all obviously). BRD/MCH are only brought for one reason-- MP/TP regen. They're pretty much just a battery. Which is why you'll most likely never see more than one in any savage group.
At the end of the day, it's the Official Forums, the NA one at that. People whine and whine and whine here, it's where the vocal minority get their frustration out by rallying together with the other minor few who bother to waste their time in here, or are like me, at work and bored and lookin for people to make fun of
WAR is fine. they arent going to change it. PLD wont change, DRK may see a buff or some changes to their CD synergy, since Evasion buff on a Parry reliant Tank makes no real sense. Other then that you're all throwing leaves in the wind, it'll fall on deaf ears <3 Have fun arguing over nothing
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