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  1. #1
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I haven't finished leveling my MCH so I can't confirm this so someone please correct me if I'm wrong.
    The Rook/Bishop turrets, when hypercharged, apply a Phys/Magic Vulnerability Up debuff to the target/targets respectively for the duration of Hypercharge. Is that a thing or am I talking shi*?

    If the above is true, then MCH has comparable utility to bards.

    Regen (TP/MP)
    Vulnerability Up +5% (Phy/Magic)
    Reduce Damage Dealt -5% (Phy/Magic)
    Stun/Silence
    (4)
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    I haven't finished leveling my MCH so I can't confirm this so someone please correct me if I'm wrong.
    The Rook/Bishop turrets, when hypercharged, apply a Phys/Magic Vulnerability Up debuff to the target/targets respectively for the duration of Hypercharge. Is that a thing or am I talking shi*?

    If the above is true, then MCH has comparable utility to bards.

    Regen (TP/MP)
    Vulnerability Up +5% (Phy/Magic)
    Reduce Damage Dealt -5% (Phy/Magic)
    Stun/Silence
    Yes, but the vulnerabilities and damage reduction share cooldown with each other, and hypercharge has the same functionality of boosting regen effects. If you hypercharged for the vulnerbility, you won't have it for boosting mp/tp regen, and vice versa.
    (0)
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  3. #3
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RiceisNice View Post
    Yes, but the vulnerabilities and damage reduction share cooldown with each other, and hypercharge has the same functionality of boosting regen effects. If you hypercharged for the vulnerbility, you won't have it for boosting mp/tp regen, and vice versa.
    However, it is also a 2 minute cooldown compared to Battle Voice's 5 minute cooldown which you also won't have if you need to TP/MP if you use it on Foe's.

    So, I mean, if you use Hypercharge at the start of a fight to increase opening bursts, you'll have it up before anyone needs TP/MP (hopefully), whereas if you use BV to increase caster openers, you probably won't (according to people who say they bottom out of TP in 3 mins).
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aiselia View Post
    However, it is also a 2 minute cooldown compared to Battle Voice's 5 minute cooldown which you also won't have if you need to TP/MP if you use it on Foe's.

    So, I mean, if you use Hypercharge at the start of a fight to increase opening bursts, you'll have it up before anyone needs TP/MP (hopefully), whereas if you use BV to increase caster openers, you probably won't (according to people who say they bottom out of TP in 3 mins).
    If you have to hold off hypercharge specifically for regens though, that's a dps hit since it's also one of your damage cooldowns. While on the other end of the spectrum, I never really used battle voice strictly for dps outside of on-pull (and I dont even do this for T13 since melee typically runs themselves out by the time the first shadow dies)
    (0)
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