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  1. #1
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Humorless View Post
    not if you have a SMN.
    SMN's main damage in A2S comes from Vuln Stacking and Bane.

    Foe is obviously good in that turn regardless but I'm fairly certain you can push higher numbers by providing your WAR/Melee DPS with more TP to sustain their AoE.
    (1)

  2. #2
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Lavieh View Post
    You and I both know that Hypercharge doesn't shed a light onto Foe Requiem. Even with a single mage in your group.
    Requiem is a double edged sword whereas Hypercharge is not. While it might be good at boosting a few casters DPS, if resources are needed and requiem just spent the BRD's MP than the group is SOL. That's the point I was making. Also, in fights like A3S where both Healers get a damage down debuff in the last phase of the fight, Requiem loses it's benefit to only helping one caster.
    (1)

  3. #3
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Haxetc View Post
    Requiem
    Obviously I would be an idiot to disagree with that but it would take a really inexperienced BRD to pop a full bar of Foe mid fight when the healers resources are starting running out or at times when they know TP will be an issue. As you learn a fight you learn the places where songs need to be played.

    What I am trying to say is that we would have to tip things in MCH's favor pretty steeply in order to make the damage up utility on Hypercharge be the better dps gain. The overall utility of HC outshines that of BV though since you can HC and toggle promotion to still get provide the physical foe and double up on TP recovery. In progression fights I think we will find that MCH's superior resource management will outshine but whenever people start doing speed runs, I think that BRD will shine.
    (0)

  4. #4
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Haxetc View Post
    whereas A1S and A3S can go in the favor of MCH.
    There's no way a Bard shouldn't be outdpsing a MCH on A1S assuming similar skill level. Unless you can do 1032 on an 8 min+kill(3 jumps) while playing ballad, I will keep that thought.
    (0)
    Kairi™

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I definitely would have preferred our combo not to be RNG based and have ammo actually do extra effects like it was portrayed during the preview. I guess they couldn't figure out how to make it work. Or didn't care enough.
    (0)

  6. #6
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Honestly, I still feel like either unshared cooldowns or reduced cooldowns would go a long way to improve upon what Machinists have right now. Just like how DRGs had such a long cooldown on Jump before, our Hypercharge, Wildfire, and Rapid Fire are such useful tools with such long cooldowns that even 15 seconds less would make a huge difference.

    At the same time, I do hope SE takes note that every other DPS class has some form of a self heal except MCH, whether native to the class or through cross class abilities. Why are we the sole exception?
    (0)

  7. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    DPS-wise I have no issues if I nail my combos properly, especially the opener. I tend to only get beaten by people with Hive weapons currently (only have my 180). I do get a bit sad when there's no Drg, though. Biggest issue is knowing the fights and knowing when you can pop Wildfire without losing it to a mechanic (like Oppressors taking off on you). MCH also have the issue of being punished quite a bit for mistakes, so I can see where people have problems. You make one mistake or miskey during your opener and you can lose quite a bit of dps and it takes a while to recover from that.

    Btw, I'm constantly seeing Drg and the like run out of tp on fights. As a MCH, I've only had that issues when going all out on a test dummy and even then, it takes almost 4 minutes before I'm out completely (after using Invigorate). I've never had TP issues on single target fights in dungeons. Am I doing something wrong or is MCH just really TP efficient?
    (0)

  8. #8
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ryaz View Post
    Am I doing something wrong or is MCH just really TP efficient?
    Try A2/A3 savage.
    (0)

  9. #9
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    ^

    /10char
    (0)

  10. #10
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    No class is doing terribly bad right now, most parsers show MCH with some of the best burst in the game (which helps majorly on some bosses). Some classes might need some small changes currently, but in no way are majorly under-performing.
    (0)

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