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  1. #81
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Xeno

    You bring up a lot of points that I am glad somebody is finally going in to.

    For starters, the statement about the content itself playing a huge part of the tank balance meta is imo incredibly important. The content should never overtly favor one tank's niche over the others, every encounter needs to be balanced around having every tank ( or any other job really) shine in certain aspects of the fight but be weaker in others, not a for X fight make sure to bring Y tank scenario.

    The other point I agree with is equitability in the value of the differences between the tanks, which imo is very much not the case right now.

    The reworking of debuffs for the tank jobs is an interesting idea and one I could get behind if done properly. What exactly did you have in mind for the effects for Rend Mind and Rend Weapon?
    (0)
    Last edited by TouchandFeel; 07-31-2015 at 01:03 AM.

  2. #82
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Why do I get this funny feeling that the 2nd set of Alexander Raids is going to offer extreme physical damage and then the bandwagon is going to jump back to PLD and shelltron.
    (1)

  3. #83
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Faytte View Post
    A warrior can have IB and vengeance up for each one (pop it at the start of the first cast, and itll be up half way through the second, and again near the end of the third cast) for 20%/30% reduction---then pop your parry buff (available for each buster) and both self heals (available for each buster). Each time the boss also had a -10% buff on.
    That's always, like, always, been one of the things that set pld and war apart though. One can mitigate bigger numbers, so long as their CD's last, the other mitigates less, but can do so with greater frequency. It's quality vs quantity. The example you gave, tends to favor WAR more, but there have been, and will again be, fights that favor plds and their big number mitigation. T13 pre echo would be a good example. Doable with war MT? I haven't personally seen it, since I've never actually heard of anyone doing it that way, but I assume so. But there's no question it would have been harder/riskier.
    (1)
    Content too hard? Too much rng? Too much effort for the item you want?

  4. #84
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Seku View Post
    Actually it's the inability to hold hate off the increased DPS that DPS puts out while in SWo, while DRK and WAR can hold hate outside of their tank stance. Hate generation needs to be heighten considerably which in turn would allow for us to spam RA more. Having to be in Shield Oath and consistently using RoH instead of RA cuts damage back by a good chunk. Increase in general damage however wouldn't be so bad.
    Personally I have no issues holding hate with Sword Oath. If you lose hate on pull start with a Shield Oath thru. at least one Rage of Halone combo then swap over and go all out. If you're using Royal Authority exclusively while trying to MT in Sword Oath you're not going to be able to keep control - every third or fourth combo toss Rage of Halone. I use STR & Sword Oath for Alexander Normal (1-3), Bismark EX, and for large portions of Ravana EX. Obviously Sword Oath is not really going to be useful in Savage until people get higher gear that allows for it.

    Overall my view point is this - Paladin needs a boost of ~7% actual flat output on it's DPS - giving Sword a 5% boost seems fair to me & adding a modifier or status buff to the DPS combo would at least make it competitive damage wise.
    (0)

  5. #85
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Favor-ability due to surviving is fine. I get that one tank might be more capable of tanking one fight over another. This has pretty much been the status quo on MMO's since they became popular.

    Let's take for example my current raiding group. The group wants me to tank, but my partner tank is all in on DRK. He loves it. I can bring PLD, and by the time we get there we can probably clear it. I'm not disputing that.

    However, they want me to go WAR to have access to slashing debuffs and Storm's Path. Paladin doesn't really bring anything to the table that rivals these. I state again that I don't want PLD to instantly have these abilities, but I feel that they do need something that would rival it to give groups a reason to bring that PLD OT with a DRK MT.

    If someone is bringing DRK or PLD then your pretty much gonna have to break out WAR or your just throwing away great utility for the entire raid.
    (1)

  6. #86
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    That's the biggest problem. Any group with a brain will want a WAR so it's a fixed job slot. The 2nd tank can be any of the 3. Giving one tank the best burst DPS, best utility debuff and best offensive debuff was a mistake.
    (11)

  7. #87
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jim_Berry View Post
    Let's call this game, "Final Fantasy XIV: DPS Forever".
    This actually has been a trend with a lot of MMOs. I saw the same thing in The Secret World. The reasoning behind it is just due to the way game mechanics are handled. Support and Survivability is only so useful. On both you will eventually hit a wall-- either support abilities won't be needed or Survivability becomes fairly simple, so there's no point in stacking more of it. Same with healing. DPS, however, will ALWAYS be useful because more dps means faster kill times, less time spent healing or trying to survive, until the point that bosses are being dropped in one it (which will never happen). That's why everyone is so keen on dps. You can be the most robust tank in the world, but if another job can get it done just as well, but also provide more dps beyond that, they're automatically considered more useful. It's the same with the "Support" dps. In The Secret World it got to a point where everyone wanted just leech healers because they were the only healers who could heal and still deal damage. It made the other two healing weapons obsolete. It's probably the biggest flaw in the holy trinity.
    (1)

  8. #88
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Every week due to a new piece of gear being unlocked, all these complaints are gonna be made more and more moot. lol
    (3)

  9. #89
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ronzeru View Post
    Every week due to a new piece of gear being unlocked, all these complaints are gonna be made more and more moot. lol

    Why? DRK and WAR are getting the same upgrades. Yes, for current content the points will lose potency but they will still be relevant.
    (0)

  10. 07-31-2015 06:19 AM
    Reason
    double post

  11. #90
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Giving one tank the best burst DPS, best utility debuff and best offensive debuff was a mistake.
    I think SE needs to ask themselves (or player base) what roles each of these tanks they want. Right now WAR is set as OT and flavor of content dictates MT.

    That shouldn't be the case. Ideally, any of the three should be good being Mt or OT in any combo
    (0)

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