If a party rejects a tank class because of the DPS it does, the party sucks big time and wants to blame its lack of skill and DPS on the tank. That is all I'm going to say.

If a party rejects a tank class because of the DPS it does, the party sucks big time and wants to blame its lack of skill and DPS on the tank. That is all I'm going to say.
No, with Storm's Eye PLD isn't that far behind WAR (870-900 dps vs 950+), which is more than enough. You SHOULDN'T do the same DPS as WAR/DRK, that's the price you pay for wanting to be the tank with the best mitigation.
There is plenty of magic damage in a2 lol.You have zero idea what you're talking about. The mitigation a DRK brings is nothing compared to what a PLD can do unless there's a lot of magic damage, and specifically a magical tank buster. How many groups do you see taking a DRK into savage A2? Not many, because everything's physical in there, meaning DRK's mitigation in vastly inferior to PLD's. The way things are now is fine, with PLDs being brought when more physical mitigation is needed and DRKs when more magical mitigation or damage is needed.
Where? The Jagd dolls are all physical. So are the GobWidows.. and the hardhelms and hardminds.. And the snipers..
Uh.. I've beaten A2 savage 3x already. I think that fight is predominantly physical. Our PLD shines there. Idk which A2 you're in. Even the explosion from the bombs (if a shitty gobwalker driver misses one) is physical damage.
Last edited by Ketsuyame; 08-12-2015 at 09:53 PM.
Hallowed is actually inferior to living dead in terms of freedom left to the healer. Hallowed is only a 10 second buff whereas living/walking dead has a maximum uptime of 20. So saying "pld is best cus hallowed" isn't really that solid an argument.
20 sec? u kidding me right?
oh dont forget the auto death bcause not 100% HP... compared than invul all attack and ur HP stay in 100%...



Living Dead being able to have this mythical 20 seconds of functional time would be under absolute perfect circumstances that will virtually never happen.
For it to happen, the DRK would have to pop it and then as the final second is ticking down they hit 0 HP, activating Walking Dead and then the healer waiting and timing their heals so that the final heal to hit that 100% DRK HP healed requisite happens as the final second is ticking down and all that is assuming that there is zero server/client delay or lag.
That seems way more restrictive on healers in order to be achieved than just not having to worry about the tank for about 10 seconds.
Ideally in a virtually perfect scenario you could hope for 18 seconds of functional uptime at most and even that is pretty much never going to happen. Most likely you are going to see more like on average probably around 10-12 seconds of uptime that has a hard-line healing requirement that results in instant death if not met as well as still being able to take damage just not die.
Hallowed Ground is by far the best super anti-death defensive CD amongst the three tanks and is one of the most powerful tools in a PLD's kit if not the most powerful.
Last edited by TouchandFeel; 07-30-2015 at 03:00 AM.


That explains why most healers prefer Drks NOT use living dead because of the stress it causes. Hallowed inferior funny.
The mere fact that LD proc'ed is already something. I say screw them. I'm still going to use it no matter what. I used it because i've forseen what will happen.
Hallowed Ground is and will never be replaced as the best defensive cooldown in he game.
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