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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Seku View Post
    Actually it's the inability to hold hate off the increased DPS that DPS puts out while in SWo, while DRK and WAR can hold hate outside of their tank stance. Hate generation needs to be heighten considerably which in turn would allow for us to spam RA more. Having to be in Shield Oath and consistently using RoH instead of RA cuts damage back by a good chunk. Increase in general damage however wouldn't be so bad.
    Personally I have no issues holding hate with Sword Oath. If you lose hate on pull start with a Shield Oath thru. at least one Rage of Halone combo then swap over and go all out. If you're using Royal Authority exclusively while trying to MT in Sword Oath you're not going to be able to keep control - every third or fourth combo toss Rage of Halone. I use STR & Sword Oath for Alexander Normal (1-3), Bismark EX, and for large portions of Ravana EX. Obviously Sword Oath is not really going to be useful in Savage until people get higher gear that allows for it.

    Overall my view point is this - Paladin needs a boost of ~7% actual flat output on it's DPS - giving Sword a 5% boost seems fair to me & adding a modifier or status buff to the DPS combo would at least make it competitive damage wise.
    (0)

  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dhex View Post
    Clemency specifically can be problematic in practice.
    I think PLD dps is pretty good atm but it is the utility that needs some minor tweaks, Clemency is awesome but the cast-time is killer as you will get out-casted by healers 99% of time. 1.5-2s cast-time for Clemency would be ideal so your heals wont get wasted and you could get yourself up faster after tankbusters. Also Divine Veil needs something as atm its CD that you have no control over it and its totally up to healers to proc it and if they miss its GG.
    (1)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I'd rather let the WARs take the burst glory. Sword Oath is fine. Just give us more swords with even faster aa delay to compensate our no extra damage from maim and darkside.
    (0)

  4. #4
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I remember a time long ago, probably before the person above me was even born, where a tank was a tank, it didn't matter what it "brings". Just there to soak up damage while others create it and not get killed in the process.
    (0)

  5. #5
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Twilite View Post
    I remember a time long ago, probably before the person above me was even born, where a tank was a tank, it didn't matter what it "brings". Just there to soak up damage while others create it and not get killed in the process.
    Hiding insults only shows you're not as old as you're claiming to be. Whether mentally or physically.

    Might want to hop off the "I remember" nostalgia and get with the times. Tanks are more than meat shields who just sit there to soak hits now.
    (0)
    Last edited by Ditto; 07-30-2015 at 11:35 PM.

  6. #6
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Twilite View Post
    I remember a time long ago, probably before the person above me was even born, where a tank was a tank, it didn't matter what it "brings". Just there to soak up damage while others create it and not get killed in the process.
    You must be the only one. Dps and healers I see don't seem to be of the same opinion.
    (1)

  7. #7
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Lucerzia just announced their MT had to do 650 DPS to clear A3S. OT did 800.

    That's a lot of SwOing for a PLD but doable with good healers.
    (0)

  8. #8
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SirTaint View Post
    Lucerzia just announced their MT had to do 650 DPS to clear A3S. OT did 800.

    That's a lot of SwOing for a PLD but doable with good healers.
    By now it should be a bit easier, seeing as Paladins can get their Esoteric weapon already.

    They're still better suited as the OT however, in place of a good War MT until gear progresses a little more. You'll get the most out of both positions up until the last phase, where both tanks will be on and off with holding the boss.
    (0)
    Last edited by Ditto; 07-30-2015 at 11:43 PM.

  9. #9
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I don't think DPS is the only thing, it's just 1 variable in the metric. I think the frustration though has to do with combat meta - which devalues PLD currently and empowers DRK due to magic tank busters (but could easily become a shoe-on-the-other-foot scenario in future content), & a reliance on slashing debuff via WAR or NIN - since PLD strength is suppose to be better mitigation for more Healer DPS - this concept doesn't work.


    The Magic Tanker VS Physical Tanker dynamic has me a little worried. DRK should have an advantage with magical, PLD with advantage with Physical, but those trade-offs IMO shouldn't be too drastic. (should be just 1 cd like like so: Dark Mind VS permanent shield + Bulwark). Meanwhile WAR is over here IBing & SPathing everything not giving 2 fucks. Also Int Down VS Str Down VS SPath seems like another paradigm empowering this dynamic. The analogy I'd use for all this would be:

    A Dark Knight, a Warrior, and a Paladin sit at a table with a jar of cookies.

    The Dark Knight takes a cookie from the jar.

    The Warrior takes the jar,

    then tells the Paladin, "The DRK is eating yours."

    --
    I'd like to see PLD have INT Down instead of DRK. That way mainStat reduction debuffs are their 'thing.' DRK gets Rend Mind & Rend Weapon equivalents via Power Slash & Delirium. WAR still has SPath - which is the best of the bunch, and more easily administered and upkept. But at least with this route any tank duo can stack mitigation debuffs thus making viable MT/OT compositions.

    Sorry for the derail. but IMO filling these gaps in mitigation debuffs for OT/MT roles are the elephants in the room.
    (7)
    Last edited by Xenosan; 07-31-2015 at 12:00 AM.

  10. #10
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    100% agree Xeno.

    The other thing almost never mentioned is part of the reason Elysium went with a DRK MT was so they could swap out their MNK for a NIN. It was a net gain from a two position move and not just to get rid of the PLD. Once the normal raiding world gets to A3S MNK and PLD will be viable. There is actually a lot of Physical damage in A3.
    (2)

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