I really have no clue what you're trying to point out here. This thread isn't about 60 or Geirskogul.The reward of being a DRG that can execute a simple 1-2 mechanic without complaining is fantastic. Should try it out sometime.
Even if you entirely disregard the positional bonus it's still a benefit (your "increased output") as long as you maintain BotD and execute jumps and GK properly.
The matter at hand is simply this: DRG is *hindered* going from having F&C only, to having F&C and WT. And that is some kind of messed up considering no other quested ability in the game works this way.
If you think this is wrong, I'd love to hear your reasoning why. "Added challenge" on its own is not a benefit, for the record.
Your perspective is unneeded, because there has been no shortage of people pointing that out.Just to add some perspective didn't read this whole thread, too long, but you do know that DRG is currently sitting at the top of DPS?
Don't really think they need to be "fixed".
It's also irrelevant to the main point, as just because a job has good performance in gameplay doesn't mean it can't still have blatant design flaws.
They still add utility to the job aside from sheer damage, which is more than what can be said for Wheeling Thrust, as it does absolutely nothing that F&C didn't already. Plus, if those NIN skills aren't useful to you for a given situation, you still have the option of just plain not using them, and it will not negatively impact your damage output at all.I mean look at the new NIN skills, is that what you want? 2 abilities that don't increase "output" whatsoever? That aren't even attacks?
I can't think of any other job that got something entirely pointless (or worse, outright detrimental) in their post-50 kit besides DRG. Sure, almost every DPS got at least one thing that made their rotations more complex, but all of those things at least positively affected their output once added to the kit and employed properly.