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  1. #321
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Wheeling Thrust and Fang&Claw should be learned together at 56 would absolve all of these issues. Let's propose fun ideas for a real level 58 ability. I'm thinking support/utility abilities that don't buff DPS per se but enhance either debuffs or our AoE rotation:

    Camlann's Torment:
    Delivers an attack with a potency of 100 to all enemies in a cone before you.
    Combo Action: Ring of Thorns
    Potency: 220
    Additional Effect: Slow

    Gives a bit more oomph and a third combo to the seemingly short HT>RoT combo with a nice little slow effect. Tricky to setup due to HT>RoT's positional requirement..otherwise Doom Spike is probably still better.

    Angon:
    Delivers a ranged attack with a potency of 100.
    Combo Action: Piercing Talon
    Potency: 190
    TP Cost: 150

    This would be a neat little boost to ranged DPS for mechanics where you need to stay out of range but maintain damage i.e. Ravana's Surpanakhas or other kited fights. Huge TP consumption wouldn't detract from MCH or BRD range DPS.

    Drakesbane
    Delivers an attack with a potency of 100.
    Combo Action: Feint
    Additional Effect: Blind/Gravity

    This would give a bit more purpose to Feint and an option for DRG to have some form of crowd control. Feint is usually used in low level situations because 20% is potent, but having it weigh a target down and blind it, it helps decrease incoming damage further.


    Again just one of these would be better than getting Wheeling Thrust at 58. We're already strong enough in single target DPS, giving us a slight boost for situations where we need crowd control in 4 man dungeons (if healer or tank dies...it'll go well with Keen Flurry), a boost to ranged DPS for mechanics where we DPSing in melee range is virtually impossible (albeit at an extremely high TP cost), or a slight boost to our AoE damage by adding a 3rd combo to HT>RoT combo, because DS is only 160 potency...damage barely ever tops half of what a single Holy does.

    Highwind
    Delivers a jumping attack with a potency of 300. Returns you to your original position after the attack is made.
    Additional Effect: Reduces duration of Blood of the Dragon by 30s.

    Another option is an ability which COMPLETELY negates BoTD time no matter its duration, but does big damage. For those moments where BoTD has 1-2 sec up before you can refresh it. If doing a proper rotations, technically Geirskogul would still be better as you could do 3 per 60 sec, whereas Highwind would consume the whole effect entirely, which makes it only good as a last ditch spike in damage. BoTD wouldn't buff Highwind by 30% nor would Power Surge affect it either.
    (0)
    Last edited by Jonnycbad; 07-30-2015 at 04:32 PM.

  2. #322
    Player
    vex's Avatar
    Join Date
    May 2012
    Posts
    7
    Character
    Rexie Soulstar
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 60
    As a DRG myself, I can play the game just fine and land the bulk of the WT/FC procs, but at the same time I really hate the WT mechanic and I agree that it was a really poor design added to do nothing but add complexity to the BoTD "experience" or whatever you want to call it. I'm pretty sure that eventually SE will "fix" it just like they "fixed" Heavy Thrust to not require flank to give the buff. What the fix will be, who knows. They already changed the 100pot to 200pot on missed positional. It would be completely unsurprising to me to see it "fixed" further.
    (0)

  3. #323
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Wheeling Thrust and Fang&Claw should be learned together at 56 would absolve all of these issues.
    This would also be an acceptable change, and I would take any of your suggestions as an actual meaningful level 58 ability.
    (0)

  4. #324
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fynlar View Post
    Risks are okay, we just want an actual reward to go along with the risk.
    The reward of being a DRG that can execute a simple 1-2 mechanic without complaining is fantastic. Should try it out sometime.

    Even if you entirely disregard the positional bonus it's still a benefit (your "increased output") as long as you maintain BotD and execute jumps and GK properly.
    (1)
    Last edited by whiskeybravo; 07-30-2015 at 11:52 PM.

  5. #325
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    I will say this now no one is saying the class is hard, no one is saying its hard to do positionals. When I reached 58 I honestly wished I could skip Wheeling thrust because it doesn't benefit me in anyway to have it. When they add more complexity to a rotation I expect a benefit in return but having this skill brings no benefit with it and that's why people hate it. Any DRG I have encountered in-game has said "yeah the job is fine but they really wish they changed wheeling thrust because its just useless and feels like SE didn't know what to do for a skill so they made a clone." I play my class just fine I do top DPS numerous times this doesn't mean I enjoy the skill.

    Even if you didn't have Wheeling Thrust you would still be able to perform Geirskogul because Fang & Claw increase the duration anyway...so why have it???? I can still do my full rotation without it, this shows how useless the skill is and adds nothing except for complexity which personally I don't like and numerous other people i know in FC and friends. What i do like is adding complexity and getting some form of benefit from it.

    Now i ask the question... WHY DO YOU WANT A SKILL WHICH DOES NOTHING BUT ADD COMPLEXITY WITH NO RETURN WHILE A SKILL I GOT AT 56 DOES THE SAME THING???
    (0)

  6. #326
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Just to add some perspective didn't read this whole thread, too long, but you do know that DRG is currently sitting at the top of DPS?
    Don't really think they need to be "fixed".
    (0)
    Hoarders gonna Horde.

  7. #327
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Remus View Post
    WHY DO YOU WANT A SKILL WHICH DOES NOTHING BUT ADD COMPLEXITY WITH NO RETURN WHILE A SKILL I GOT AT 56 DOES THE SAME THING???
    Sorry, I just don't find Wheeling Thrust annoying or useless in the slightest. There's certainly useless skills and abilities in the game, but this is not one of them. I think the message is clear that F&C and WT are specifically to make the rotation more complex and further differentiate DRG from the other melee. As it stands MNK NIN and DRG all have their own unique mechanics to deal with and maintain for optimal damage output. Would a new jump have been cool? Sure, but since GK fills that same position as a new oGCD, would we have gotten both a new jump and GK? Probably not. It probably would've been some other bloat/"support" ability that takes it's place. I mean look at the new NIN skills, is that what you want? 2 abilities that don't increase "output" whatsoever? That aren't even attacks? Honestly out of all the new 52-60 abilities I think DRG and WAR got it best. Be careful what you wish for.

    Edit: SMN got it good too.
    (1)

  8. #328
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The reward of being a DRG that can execute a simple 1-2 mechanic without complaining is fantastic. Should try it out sometime.

    Even if you entirely disregard the positional bonus it's still a benefit (your "increased output") as long as you maintain BotD and execute jumps and GK properly.
    I really have no clue what you're trying to point out here. This thread isn't about 60 or Geirskogul.

    The matter at hand is simply this: DRG is *hindered* going from having F&C only, to having F&C and WT. And that is some kind of messed up considering no other quested ability in the game works this way.

    If you think this is wrong, I'd love to hear your reasoning why. "Added challenge" on its own is not a benefit, for the record.

    Just to add some perspective didn't read this whole thread, too long, but you do know that DRG is currently sitting at the top of DPS?
    Don't really think they need to be "fixed".
    Your perspective is unneeded, because there has been no shortage of people pointing that out.

    It's also irrelevant to the main point, as just because a job has good performance in gameplay doesn't mean it can't still have blatant design flaws.

    I mean look at the new NIN skills, is that what you want? 2 abilities that don't increase "output" whatsoever? That aren't even attacks?
    They still add utility to the job aside from sheer damage, which is more than what can be said for Wheeling Thrust, as it does absolutely nothing that F&C didn't already. Plus, if those NIN skills aren't useful to you for a given situation, you still have the option of just plain not using them, and it will not negatively impact your damage output at all.

    I can't think of any other job that got something entirely pointless (or worse, outright detrimental) in their post-50 kit besides DRG. Sure, almost every DPS got at least one thing that made their rotations more complex, but all of those things at least positively affected their output once added to the kit and employed properly.
    (1)
    Last edited by Fynlar; 07-31-2015 at 01:07 AM.

  9. #329
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fynlar View Post
    It's also irrelevant to the main point, as just because a job has good performance in gameplay doesn't mean it can't still have blatant design flaws.
    Doesn't good (if not top) performance contradict your opinion of a design flaw? By definition a flawed design would not perform well.

    This is all crying over spilled milk. The ability is there, it is what it is, I highly doubt SE will go back and change it and certainly hope that they don't. If you don't like complexity then play another job like PLD. Your opinion is just that. The facts are DRGs is performing very well and are wanted in all raid groups. The facts are serious DRG are working on optimizing their output with the skills given to them, not complaining about what level a certain ability is unlocked or that the ability in and of itself does not increase output.

    Quote Originally Posted by Fynlar View Post
    I can't think of any other job that got something entirely pointless (or worse, outright detrimental) in their post-50 kit besides DRG.
    It's actually not detrimental in the slightest according to simple maths.

    Rotation without BotD:
    170+180+200+250+180+150+200+360+150+200+360 = 218 pot/gcd

    Rotation w/ BotD ignoring positional F&C/WT:
    170+180+200+250+200+180+150+200+360+200 = 209 pot/GCD

    BUT - you get GK and boosted Jump/SSD
    (assuming required 2.4 sec gcd)
    Jump 200 pot * 1.3 = 260 - 200 = 60 pot / 12.5 gcd
    SSD 180 pot * 1.3 = 234 - 180 = 54 pot / 25 gcd
    60+60+54 = 174 / 25 gcd = 6.96 pot / gcd
    GK 200 pot * 3 times per min / 25 gcd = 24 pot / gcd
    24+6.96 = 30.96 pot / gcd

    So 209 + 30.96 = 239.96 pot / gcd

    It's actually still a boost. Not detrimental like you seem to believe. And really this math is a bit generous because why would you purposely avoid 2 positionals? If you just stood at the flank or rear you're bound to hit the right one every now and then, would be just as much work to purposely avoid each one as it would be to hit them.
    (0)
    Last edited by whiskeybravo; 07-31-2015 at 02:11 AM.

  10. #330
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    I kind of wish that when you learn F&C at 56, it would only proc 50% of the time. That way when you hit 58, you'd be excited that you'd have a 100% reliable way of extending botd.
    (0)

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