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  1. #61
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Faytte View Post
    The world first A3 main tank paladin has been a paladin throughout all the content thus far, but had to swap to dark to get them the world first clear, because as a paladin they simply ---could not--- kill it before enrage.
    The reason they swapped from PLD to DRK was because they changed out some of their other classes and ended up dropping Monk. They swapped to DRK to maintain the -10% int debuff. I'll grant that the extra DPS that DRK provides certainly didn't hurt, but it wasn't necessary to secure a kill this week. The tank damage for most of the fight is also not particularly dangerous, so yeah, it's no problem to keep any of the tanks up here (Other than when vuln is getting stacked on them) and when incoming damage is low there's not much reason to bring a Paladin over the other two.

    However, the gap between the tanks in terms of DPS just isn't nearly as large as you're claiming here. I was seeing 800-850 dummy parses from Paladins in ilvl180 gear. That's maybe 70 behind DRK and 150 behind Warrior. With the Slashing Vulnerability debuff, the gap gets pretty small.

    In Shield Oath, their damage could use a bit of a boost, or at least a threat boost so they can fit in more RAs. It would also be nice if they could at least put out *some* AoE damage.
    (6)

  2. #62
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Calib0s View Post
    To put that into perspective, our Summoners (Our BLM switches for that fight) do 1700-1800 DPS in A2S, and our bard does ~1300. The fight is almost constant AoE with no downtime, and there is a stacking vulnerability mechanic.

    Our Monk drives the gobwalker in the second half of the fight, so his DPS is pretty inconsequential.

    I don't remember our Scholar's numbers, but they're pretty high up there.
    True, that's aoe. Even with only my 180 weapon I can hit about 1.5-2k on AoE with my MCH. But I thought we were speaking of single target.
    (0)

  3. 07-30-2015 10:19 AM

  4. 07-30-2015 11:29 AM

  5. 07-30-2015 11:38 AM

  6. #63
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    What PLD needs the most IMO is mostly major QoL changes that would also happen to positively impact its DPS, the 2 relevant to this conversation being:
    - Oaths removed from the GCD. Have them not break combos so PLD can switch more easily from Defense to Offense.
    - Make Shield Swipe an oGCD (while probably rebalancing its potency or it'd be absurdly OP). It makes 0 sense to have such a proc/counter on the GCD. It would bridge the gap with the other tanks in the DPS while tanking department and would make Bulwark and Sheltron semi-offensive CDs.

    Bonus: add an AoE shield swipe-like action that works the same to give PLD some AoE oomph. Could even modify (and re-balance) Circle of Scorn to fill that function. Basically give PLD something akin to Bloodletter/3.0 Rain of Death.
    (0)
    Last edited by Kerrigen; 07-30-2015 at 12:23 PM.

  7. #64
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Let's call this game, "Final Fantasy XIV: DPS Forever".

    On a serious note, it seems that many people want EVERY job to be a DPS before their main role. I personally see nothing wrong with the game having a defensive-focused tank, and offensive-focused tank, and a MP-based tank. After a while, folks are going to make people feel bad by forcing them to focus tanking and putting greater focus on being a DPS.

    I like my PLD for what it does, not what I SHOULD make it do. Learned that lesson a long time ago with WHM.
    (9)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #65
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    good thing your job as a tank isn't to do DPS

    who cares what WF players had to do to get a kill? You will never play at that level. In fact, you will probably never play on a level where the difference matters. When you WF or SF, you do what you have to do to get shit done. Your FC probably doesn't even have a competitive ranking.

    It's like Shiva Extreme. Yeah some people decided to 1 tank it. But why, so she would die 8 seconds faster? LOL

    stop worrying about things that don't matter
    (5)

  9. #66
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    I think Those numbers are right were they should be IMO been tanking since 1.0 and paladins get better defensive cool downs then both and can parry and block. think about it this way sure as a paladin you do less dps then the other two tanks right but raids have tight dps checks right now hang with me hear say a warrior is in a raid pulling 1k dps but requires the healers to pay alot of attention and heal constantly thats fine bc the warrior helps them pass the dps check now say same thing for pally but pally is doing less damage but also taking less damage allowing healers to fit in dps which even out to the same as the warrior run since they dont have to focus on you so much I feel this balances out again this is just my opinion
    (0)

  10. #67
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Meh the real issue with Paladin DPS is this; we have one offensive buff and it has a 90second recast - and our DPS stance doesn't increase our damage it just adds an additional 50 potency strike per auto-attack.

    Toss 5% damage increase on Sword Oath, and either significantly reduce the recast on Fight or Flight - or add a 5% damage bonus applied with Royal Authority.

    This would easily bring Paladin closer in line with Dark Knight.

    As for Paladin's mitigation potential - this is negligible at best depending on the fight. Clemency specifically can be problematic in practice.
    (0)

  11. #68
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I'd rather let the WARs take the burst glory. Sword Oath is fine. Just give us more swords with even faster aa delay to compensate our no extra damage from maim and darkside.
    (0)

  12. #69
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dhex View Post
    Snip
    Actually it's the inability to hold hate off the increased DPS that DPS puts out while in SWo, while DRK and WAR can hold hate outside of their tank stance. Hate generation needs to be heighten considerably which in turn would allow for us to spam RA more. Having to be in Shield Oath and consistently using RoH instead of RA cuts damage back by a good chunk. Increase in general damage however wouldn't be so bad.

    But in the end it really doesn't matter as most of the arguments made are being made for groups that are optimizing to their fullest potential. When in reality any job composition can clear the content and will become easier as gear is obtained from the new weekly currency.

    Quote Originally Posted by Jim_Berry View Post
    Let's call this game, "Final Fantasy XIV: DPS Forever".
    Considering that the main objective of any battle is to kill the foe. DPS forever seems like a fitting title. Because if you're not curing, might as well kill the thing trying to kill you. Unless you're trying to save MP for a O-shit moment due to lack of knowledge of the fight, then holding back is probably a good idea.
    (1)
    Last edited by Seku; 07-30-2015 at 04:01 PM.

  13. 07-30-2015 07:14 PM

  14. #70
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LucentLagombi View Post
    Hallowed is actually inferior to living dead in terms of freedom left to the healer. Hallowed is only a 10 second buff whereas living/walking dead has a maximum uptime of 20. So saying "pld is best cus hallowed" isn't really that solid an argument.
    That explains why most healers prefer Drks NOT use living dead because of the stress it causes. Hallowed inferior funny.
    (3)

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