Quote Originally Posted by odintius View Post
Time sinks is in every game to extent the content of particular game and that helps developer for a mmo aspect to create other content not just the $$$ aspect while we go threw said time sink, you can create depth without dumbing it down its called having creative talent.

Dungeons are the same grind just to point that out, you also are hitting the same mob for experience get to next dungeon to hit a slightly different mob same results but in an instance. These are the options we have currently people are asking for more of a variety of those options beside just hitting same mobs in open world >.> <FATES> <.< with there own reward sets in the end were going to be hitting some type of mob.
However it takes less time out of my day (I can do one dungeon a day and some alex normal on weekends) and I can see the change (the pay off of hard work can be seen ask someone out of cancer research about not seeing progress it can lead to depression). I agree fates are not my idea of fun and I only do dungeon runs I like grouping with friends and meeting new people. (I'll do fates in a zone once in a while to see some fates I have not done yet I will admit). However at the end of the day FF11 was a niche market since many people did not enjoy the huge grind to level even (why do you think wow did so well?).

By the way "creative talent"...... have you made art on commission? After a while you hit these holes where your creative well is dry, it happens to even great artists. You start to sound like Mozart who died in an unmark grave poor for a reason (he did not understand that not everyone can be god sometimes people need breaks try studying that music period and see what real commissioned art was :P)