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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by odintius View Post
    This would require people to group up in the open world content and actually play with other people on the same server and free company's could actually do stuff together. >.> oh noes!
    This is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
    (1)

  2. #2
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fendred View Post
    This is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
    you mean video games for the most part are fast food entertainment, mobile being the shortest, and grand strategy games being the longest (and some of the least played). Even games that are considered some of the better games of today like dark souls, .AAA's, and MMO's are now (and for the most part since conception) have been designed for short bursts of play. You can get on and play for 30's to an hour and get enjoyment and a sense or progression. The grind for months to max level is not very appealing to the most audiences, it is almost like with time the video game industry grew up with it's consumers. (the once high schooler with loads of time is now married and has kids and less time) Is it bad? It matters who you are, it works great for a college student like me I can get some major grind during the summer and play less frequent when I have more work and more social ops. and not feel left behind for not playing more than 30-an hour of gameplay. This game is not a job it is in the end all an entertainment experience
    (4)

  3. #3
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fendred View Post
    This is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
    This is very telling on todays gamers then, player's expect a dumbed down content to the lowest denominator and if dev dare add any kind of depth it's a instant F2P game, how sad how far the genre has fallen, so Yoshi does have a point on it dying off slowly but surely for mmo's in general. /shrug
    (0)
    Last edited by odintius; 07-30-2015 at 01:18 AM.

  4. #4
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lisotte View Post
    Good lord no, there's dozens of things I could go play PvP in that aren't FFXIV and plenty that aren't MMO's.
    Which is you, and I like PvP which is lacking in this game (even in a casual sense zergs are in no way fun to me or should ever be). Does not mean that they can not improve on it (which many people want just QoL changes like no GC restriction which could be implemented as a small patch and would not change anything major).

    Quote Originally Posted by odintius View Post
    This is very telling on todays gamers then, player's expect a dumbed down content to the lowest denominator and if dev dare add any kind of depth it's a instant F2P game, how sad how far the genre has fallen, so Yoshi does have a point on it dying off slowly but surely for mmo's in general. /shrug
    Time sink/waste and dumbed down are completely two different things. Just to point out to you, hard was arcade games which where made to take your money faster (harder game more deaths, more deaths more coins for resets). There is a reason they did not last with home gaming. Time waste is a 2 year grind to max level where you hit the same mobs for a months to level to get to the next zone and hit a slightly different mob for a month.
    (1)

  5. #5
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by justinjarjar View Post
    Time sink/waste and dumbed down are completely two different things. Just to point out to you, hard was arcade games which where made to take your money faster (harder game more deaths, more deaths more coins for resets). There is a reason they did not last with home gaming. Time waste is a 2 year grind to max level where you hit the same mobs for a months to level to get to the next zone and hit a slightly different mob for a month.
    Time sinks is in every game to extent the content of particular game and that helps developer for a mmo aspect to create other content not just the $$$ aspect while we go threw said time sink, you can create depth without dumbing it down its called having creative talent.

    Dungeons are the same grind just to point that out, you also are hitting the same mob for experience get to next dungeon to hit a slightly different mob same results but in an instance. These are the options we have currently people are asking for more of a variety of those options beside just hitting same mobs in open world >.> <FATES> <.< with there own reward sets in the end were going to be hitting some type of mob.
    (0)

  6. #6
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by odintius View Post
    Time sinks is in every game to extent the content of particular game and that helps developer for a mmo aspect to create other content not just the $$$ aspect while we go threw said time sink, you can create depth without dumbing it down its called having creative talent.

    Dungeons are the same grind just to point that out, you also are hitting the same mob for experience get to next dungeon to hit a slightly different mob same results but in an instance. These are the options we have currently people are asking for more of a variety of those options beside just hitting same mobs in open world >.> <FATES> <.< with there own reward sets in the end were going to be hitting some type of mob.
    However it takes less time out of my day (I can do one dungeon a day and some alex normal on weekends) and I can see the change (the pay off of hard work can be seen ask someone out of cancer research about not seeing progress it can lead to depression). I agree fates are not my idea of fun and I only do dungeon runs I like grouping with friends and meeting new people. (I'll do fates in a zone once in a while to see some fates I have not done yet I will admit). However at the end of the day FF11 was a niche market since many people did not enjoy the huge grind to level even (why do you think wow did so well?).

    By the way "creative talent"...... have you made art on commission? After a while you hit these holes where your creative well is dry, it happens to even great artists. You start to sound like Mozart who died in an unmark grave poor for a reason (he did not understand that not everyone can be god sometimes people need breaks try studying that music period and see what real commissioned art was :P)
    (0)

  7. #7
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by justinjarjar View Post
    However it takes less time out of my day (I can do one dungeon a day and some alex normal on weekends) and I can see the change (the pay off of hard work can be seen ask someone out of cancer research about not seeing progress it can lead to depression). I agree fates are not my idea of fun and I only do dungeon runs I like grouping with friends and meeting new people. (I'll do fates in a zone once in a while to see some fates I have not done yet I will admit). However at the end of the day FF11 was a niche market since many people did not enjoy the huge grind to level even (why do you think wow did so well?
    That why I said options meaning it a choice to do them not a requirement if implemented correctly you still can do your normal things you like and other people can do alternative god forbid adding variety to a game which leads to the same conclusion #endgame. You have a diverse group of people your not going to please everyone so that should stop them form implementing anything creative or different, because X person doesn't like what Y person likes or Z person and so and so forth nope fates/dungeon that it everyone else gtfo.
    (0)

  8. #8
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by odintius View Post
    That why I said options meaning it a choice to do them not a requirement if implemented correctly you still can do your normal things you like and other people can do alternative god forbid adding variety to a game which leads to the same conclusion #endgame. You have a diverse group of people your not going to please everyone so that should stop them form implementing anything creative or different, because X person doesn't like what Y person likes or Z person and so and so forth nope fates/dungeon that it everyone else gtfo.
    Time spent on X could be used on Y and more people use Y so Y makes more money.... Welcome to business. In current climate MMO's, overworld will probably not see anything like FF11 ever. More people are into either A. Raiding and progression, or B. having a nice 30-hour a day (if that) game. I agree their are other types of players that would love their type of content to get more focused on (heck if they came up with new cool zones that added story every patch I would be all for it more casual exploration fer me since I do not raid) if it is not the direction that the devs think it should go (right now they want a consent stream more casual dungs and story raids and hard raider raids for everyone to focus on.) So in a way yes if more people like X and Y, Z gets booted. Devs got to focus on something or no one will get anything.

    No ones wants are wrong, just the communities wants go above peoples wants. Sounds like you liked FF11 and maybe someone will make an updated version of it. The old school lose exp and hard to even walk through zones are find more of a turn off than on for most people at this time. The scene is allows evolving on what people want and even then it will not move quickly (only move at the speed of bureaucracy huehuehue).

    People tend to be very passionate about these subjects (which is why the large backlash by people) but you need to look at the bigger picture why would SE do it? (and no because I like it is not a reason, looking at you pvp)
    (0)
    Last edited by justinjarjar; 07-30-2015 at 03:29 AM.