All relevant content for the party finder isn't for open world content which we don't have ironically, you still have to register in duty finder to enter still in a none open world instance btw.
All relevant content for the party finder isn't for open world content which we don't have ironically, you still have to register in duty finder to enter still in a none open world instance btw.
Ja as many have said old school mmo's do not sell well anymore, the new school (like FF14 now) do sell well as the numbers show. Until the "new" (which will not be that major and you will see FF14 and WoW stick around even with the next gen of mmo's) comes out this type of gameplay is what you will find in newer mmo's. Open world content is a mean to an end and beyond some named hunts and fates are no longer appealing to play for the majority, you should aim for some new ideas and not give us X feature from FF11. This includes open dungeon/"hard" world content, sideways progression, and rng stats on gear (major flaw that WoW hit and was part of the reason people left WoD). What we could use is better PvP and a PvP endgame, more side content like Golden Saucer, and for them to keep up the current schedule of content. To not scarp this what could we add that would be new or interesting?
This is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
you mean video games for the most part are fast food entertainment, mobile being the shortest, and grand strategy games being the longest (and some of the least played). Even games that are considered some of the better games of today like dark souls, .AAA's, and MMO's are now (and for the most part since conception) have been designed for short bursts of play. You can get on and play for 30's to an hour and get enjoyment and a sense or progression. The grind for months to max level is not very appealing to the most audiences, it is almost like with time the video game industry grew up with it's consumers. (the once high schooler with loads of time is now married and has kids and less time) Is it bad? It matters who you are, it works great for a college student like me I can get some major grind during the summer and play less frequent when I have more work and more social ops. and not feel left behind for not playing more than 30-an hour of gameplay. This game is not a job it is in the end all an entertainment experienceThis is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
"I have to get to Point B from Point A but there are dozens of dangerous enemies I have to meander/fight through to get there safely or risk starting over again."
Holy shit guys, no thanks.
This is very telling on todays gamers then, player's expect a dumbed down content to the lowest denominator and if dev dare add any kind of depth it's a instant F2P game, how sad how far the genre has fallen, so Yoshi does have a point on it dying off slowly but surely for mmo's in general. /shrugThis is a fast food MMO. Everything from combat to dungeons have been dumbed down to the lowest possible denominator. Even if they did create open world content like what you are suggesting, it wouldn't add anything to the game because there is no depth of strategy to the roles. If it wasn't for how low development for this game costs, it would already be F2P.
Last edited by odintius; 07-30-2015 at 01:18 AM.
I never got lost before, but the only things that came close to causing it, were;
(1) Lack of view distance
(2) Repeating simple terrain layouts (such as FFXI)
(3) Teleportation that causes the camera to change which direction you were facing. (even more so if its different every time)
As for a sense of "exploration" things that actually make me feel that are;
(1) No maps, so you dont actually see the edges, and always "assume" there's more. (I never bothered getting map[s in FFXI, just to help the immersion the areas had more to them. Once I saw a map, it no longer felt vast and open.)
(2) Lower number of aggressive enemy populations, except certain key points. (encountering an enemy every 5 feet is just annoying, and never lets u just stop and enjoy the scenery.)
(3) Having something to actually find that is either a rare find (NM or chest) or simply out of the ordinary (NPC or beautiful vistas)
(4) and lastly, the environment is large, with enough intractable terrain, to make it feel like a playground, and not just a means to hold something inside itself. (This being the most hard to do, yet sadly, the most important.)
CLAIRE PENDRAGON
What you discover though exploration is its own reward. Obviously it would have to make game designers design actual meaningful content. You don't play zelda ocarina of time because there is a reward at the end. You didn't play super mario because there were rewards (you get my point, playing a game should please you, and not be a work for which you should be paid for).
Back in 2006 to 2009, a lot of players who were raiding in world of warcraft didn't so much raid because they wanted gear, or fame for completing the content, but they wanted to discover new bosses and interesting areas in raids/dungeons.
That is something a player in FFXIV wouldn't understand, because most of FFXIV content is so underwhelming SE has to implement rewards in the game to make people play content.
Sightseeing log isn't exploration, as it makes you go to areas you've already visited.So I guess you don't like the sightseeing log? Also, you can explore in FFXIV fine. In fact, you can find some awesome things if you just look around a bit. Unless you need a tangible reward for everything you do?
Last edited by Stanelis; 07-30-2015 at 01:20 AM.
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