It's not that it's too much like ARR, it's the illusion that we got any new content.

450 tomes/week for gear, again.
8 man, 4 turns end-game raid, again.
Weekly Alex, instead of weekly towers, to get fill-in gear, again.
Linear faceroll dungeons throughout the story, again.
EX primals that are beaten on the first day, again.
New hunts, same thing, again.
New maps, same concept, again.
Temple leves, same concept (maybe not even worth it), again.
FC airship is pretty much like ventures, again.

The only thing I feel that changed is gathering/crafting (with a lot still being the same "wait for node to pop", but with shorter windows), and I can't really say it changed for better, though.

What changed in your daily playtime from before and after HW? Nothing.