Quote Originally Posted by Tensu View Post
words
Now you're literally just bringing up points I've already addressed in the previous post.

You said "so what pve progression is like this so pvp progression should be too". I'm telling you it isn't because ranks exist. Now that the prime reason for ranks to exist (because if you're anywhere near halfway decent, you'd know that the other things ranks offer, points for abilities, are nearly useless except for in a few very rare cases) is gone, like I've repeated sixty different times, people will PvP for all of two weeks then leave.

Also it's hilarious that you call the 110 gear non relevant when all pvp gear is irrelevant right now. Morale is useless. All it is is aesthetics. All it was was a beacon to show us that there were PvPers around. Now it's being worn by people like you who don't deserve it, and only care about justifying themselves having because they feel attacked instead of the PvP community as a whole (hey look I can make assumptions on your reasonings too).

Quote Originally Posted by Tensu View Post
And to your other point, PvP Is not a hook to PvP if a game has shit PvP people will not flock to it and play it just cause it has PvP if that was the case no MMO would fail as they all have PvP, You know what good PvP games actully do thrive?
Quote Originally Posted by Ocyrith View Post
This happens in every MMO that isn't dedicated PvP. WAR and DAOC had hopping PvP because they were MMOs sold on their PvP premise. Guild Wars as well (not sure about 2). But even WoW has the problem of slow queue times. Of only seeing the same set of people when you hop into a battleground. They literally just introduced a merc system to try to alleviate it.

Most people don't actually like PvP, or if they do, they decide why bother wasting my time waiting around when I can just play Dota2 or something with nearly instant pops?
Neat.