Results -9 to 0 of 522

Thread: Astro in savage

Dev. Posts

Threaded View

  1. #11
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Vlady View Post
    Astro buffs are fine.make them any stronger and the job becomes mandatory.
    I really wish people would stop throwing comments around like this; it adds nothing to the discussion. If you're going to make a comment like this, at least back it up with some sort of information, facts, or comparisons that are based on factual, accurate data.

    AST buffs are largely just fluff; they really don't add anything substantial to a fight, especially since there's no real way to mitigate the RNG factor (besides Spread, which still relies on RNG drawing a card you want to use later). As the classes' core/unique mechanic, compared to SCH's faerie/aetherflow abilities or WHM's raw healing output, it's very lackluster, overcomplicated, and mostly irrelevant to any sort of real, applicable situation outside of a vacuum or sheet of paper.

    Again, all of the buffs look lovely on paper, but when RNG is factored in during a scripted encounter, it falls short in actually delivering meaningful, reliable utility.

    I love the idea of AST and the concept behind it, but it needs adjustments to be brought in line with SCH/WHM. Yes, it's fully capable of doing encounters, but so was WAR in 2.0; however, WAR was eventually balanced and tuned to be more in line with PLD. The same thing needs to happen with AST; even people currently clearing savage are saying that AST is more of a handicap/burden when compared to WHM/SCH, and those players are at the top of their game. What's going to happen when less-skilled players try to clear the same content with AST? They will run into more problems.
    (21)
    Last edited by GideonHighmourn; 07-29-2015 at 03:04 AM.