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  1. #11
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jade-Nephrite View Post
    I think Rath's post sums up how it could be more effective, during the 15 free Flawless Synthesis you use 1 for Comfort Zone, then for every ToT you can get a 70% Precise Touch during the rest, so 2x "Good" Conditions during the 15 steps could give you 3-stacks of Inner Quiet, and if you do that you need to land 10/12 remaining Flawless. Also every ToT allows you to change a Hasty to a Basic / Precise Touch throughout.

    It definitely helps, but I dislike Rapid Synthesis, I could start Melding my left-side with CP and I can bring my rotation in the OP down to 2x ToT necessary. Then just Hasty RNG annoyance. If I get more than 3x ToT we could also convert a Hasty to a Basic / Precise as well... granted if we get 5+ goods which doesn't happen often.
    I will put it in points.

    1.) Muscle= 473 progress and -10 dura. 6 CP cost. 1 CC required

    2.) MM/FT/CZ = 400 progress needed (allows for 4 failures at 90%) A chance at ToT IF you have reached that progress. For 0 durability loss. 2 CC skills required. It gives 15 stacks 1 should always be used for CZ right away making it essentially a 14 stack move for 6 CP cost.

    3.) RS x2 = 2 chances to fail with a 80% chance to succeed on each. 0 CP cost. Requires using 2 PbP for 30 CP as well to obtain a 50 durability progress-move rotation. 2 CC slots required.

    4.) Brand+Name+Ingen. Lots of CP and up to 3 CC skills required. Allows for a 50 durability progresss-move rotation. Edited to 50 dura as rotation has changed.

    5.) Muscle+brand+name+ingen figures in 10 potential HT (at least the rotation on the first page). This requires at least 3 ToT with very high ammounts of CP melded and does not really have room to take those ToT without altering rotation (as stated in quoted post).

    6.) MM/FT/CZ approach allows for 10 potential HT, has built-in room for ToT after 10 FT, and the 2nd SH2 actually allows for ToT procs to be taken in the 3 moves following. This wiggle room can easily be shifted without losing track of your rotation.
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    Last edited by Rath; 07-27-2015 at 06:40 AM.