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  1. #1
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Okay so using the method Ranzan mentioned I have worked out this rotation. It requires 437 CP 718 craft. It gives you 11 HT under SH2. You can also drop the SH used after MaMa to save 22 CP making the 2 PbP 90% success. This also adds an extra FT you can use. Any skill with a <T> means it is safe to take a ToT off of a good/ex after it without messing up your rotation. Any with a <TT> you can use ToT before or after or both. Any gained ToT can be used to replace a HT with a precise touch if it is good/ex on that touch. <T*> has a comment that explains the conditions of its use.

    MaMa -20
    CZ -66
    SH (optional save 22 CP for not using this, not recommended) -14
    PbP -7
    PbP -7
    FTx11 +56 (only need 9 success and 3 have 100%) Total progress = 1149 Total CP used 58. Total Dura used 20! If you get 11 Success the rotation below will finish early If you get more then 103 for a CS2. After 9 success you can take ToT without messing up your rotation
    CZ -66 <TT>
    IQ -10 <TT>
    WN2 -90
    SH2 -17
    HT 8
    HT 8
    HT 8
    HT 8
    HT 8
    CS2 8
    CS2 8 <T>
    CZ -66 <TT>
    SH2 -17
    HT 8
    mm2 -152
    HT 8 <T*> If you ToT after this you must move one of the remaining two HT in this set after the SH2. You will also no longer be able to take a ToT after the next SH2.
    HT 8 <T*>If you did not ToT already during this HT you may take one after this HT and move the next HT after the next SH2. You will not be able to take a ToT after that SH2 as a result.
    HT 8 <T>
    SH2 -17
    HT 8 <T>
    HT 8
    <Reclaim here if you are using it and do not like your results>
    GS -24 CZ should wear here
    <Innovation/Observe to fish if you have 14 or 18 CP extra> You cannot do this if you moved a HT previously.
    BB -24
    CS2



    These Skills are required. You have 1 remaining slot for Innovation, Tricks of the Trade, or Reclaim as you choose. You may have more if you already have these in your class skills.
    Maker's Mark
    Flawless Synthesis
    Steady Hand 2
    Careful synthesis 2
    Piece by Piece
    Hasty Touch
    Byregot's Blessing
    Comfort Zone
    Waste Not II

    Edit: Clarified which spots are safe to use ToT without altering the rotation. Added in a bit more rotation altering to allow more flexibility of when to take a ToT.
    (25)
    Last edited by Rath; 08-12-2015 at 10:46 PM.

  2. #2
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rath View Post


    These Skills are required. You have 1 remaining slot for Innovation, Tricks of the Trade, or Reclaim as you choose. You may have more if you already have these in your class skills.
    Just for clarification, your most recent rotation does not use ToT? Guessing due to strict CP requirements? What do you do when a Good procs, ignore it?

  3. #3
    Player
    Luminius's Avatar
    Join Date
    Jun 2014
    Posts
    177
    Character
    Naory Grimoire
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Yes no tricks of trade. but u dont need them. I did Ring and Necklace both HQ without having ToT.
    (0)

  4. #4
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Luminius View Post
    Yes no tricks of trade. but u dont need them. I did Ring and Necklace both HQ without having ToT.
    Also is there a threshold for Craftmanship that we want to stay under? It says in the rotation that if you get 11 successes with FT and your CS2's hit for more than 103 that you will finish the synth prematurely. Does this mean we want to ensure that we never go higher than 9 or 10 FT Success?

    Ideally i want to eat Seafood stew for this as it wont add anymore craftsmanship and keep my stats at 718. If i were to eat Onion Soup however it would push my Craftmanship up to the 760 range. Would this cause issues? Perhaps listing the Food (seafood stew) as one of the requirements would help with this?

    Thx for the clarification very interesting stuff! Can you recommend any items to test this stuff on? Someone mentioned Seafood stew but the 1stars dont have the same total progress as 2star.
    (0)
    Last edited by PROBOUND; 07-29-2015 at 03:41 AM.

  5. #5
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by PROBOUND View Post
    Also is there a threshold for Craftmanship that we want to stay under? It says in the rotation that if you get 11 successes with FT and your CS2's hit for more than 103 that you will finish the synth prematurely. Does this mean we want to ensure that we never go higher than 9 or 10 FT Success?


    Ideally i want to eat Seafood stew for this as it wont add anymore craftsmanship and keep my stats at 718. If i were to eat Onion Soup however it would push my Craftmanship up to the 760 range. Would this cause issues? Perhaps listing the Food (seafood stew) as one of the requirements would help with this?

    Thx for the clarification very interesting stuff! Can you recommend any items to test this stuff on? Someone mentioned Seafood stew but the 1stars dont have the same total progress as 2star.
    Quote Originally Posted by EvinnaReed View Post
    Flawless touch...do you mean precise touch? or flawless synthesis? I'm a bit confused.
    1.) At 725 craft you get 101 progress with CS2. So even with that much all 11 Flawless synthesis are safe to take.(to clarify, not flawless touch)

    2.) Tricks of the trade is not needed to complete the rotation as it is. If you plan to use Precise touch on a good, you must have the extra 18 CP. You can take goods any time you do not have WNII or SH2 up. You can also take any goods as ToT any time you are at 9 successful flawless synths. It is not included as some people with the proper CP requirements will take innovation, others will take reclaim. Some that have an extra slot will take more. EDIT: Clarified this on the rotation on page 7

    You can also use this as a base, and go based on your actual CP, which is what I usually end up doing.

    3.) Now, for testing out on 1 star recipes, your progress gains for moves like PbP will be different unless you get down to the same progress prior. Moves like RS and CS2 will not. I get the same progress on both for 1 and 2 star. You do have less required progress and can essentially clip your makers/flawless actions once you get to where you would be after 9 flawless. Example

    1 star are around 300 less progress, so get down to 286-246 or anywhere in between (progress remaining after 9-10 flawless synths for a 2 star) and start the next part of the rotation. This will allow it to play out exactly as it would if it was a 2 star, other then the quality gains.

    For the craft threshold, the easiest way would be to not go to 11 successful flawless. You can just skip to the next part as your CZ will already be done and the only reason to do another is for a chance to get a good proc. Ideally, your first mat you should aim for 9-10. When you do the cs2 if it is 103+ then you know when you make the next material you cannot afford to go to 11 stacks. I list 725 because I know at 725 I am safe.

    You can always just alter the rotation as well. Higher craft should allow you to drop a cs2 and gain an extra HT anyways, just figure out where.
    (3)
    Last edited by Rath; 07-31-2015 at 07:55 AM.

  6. #6
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Rath View Post
    These Skills are required. You have 1 remaining slot for Innovation, Tricks of the Trade, or Reclaim as you choose. You may have more if you already have these in your class skills.

    Flawless Touch
    Flawless synthesis?
    (0)