Quote Originally Posted by Rath View Post
I am still not sure if that rotation actually can work, even with the 3 ToT as you only use 1 CZ and to add in another drops SH2 from a HT or clips it.

Edit: You need to CZ when it drops and put a HT with the sh before BB. This means that hast is only 70% or you add 3 more cp to make it sh2. On a rotation that requires 3 ToT procs and has such a limited amount of places you can take a ToT without forcing you to HT without SH, it is just too much for me. I would rather gamble on 2 80% RS, that I can afford without ToT procs, then go into a synth knowing I cannot do it without getting those procs. Also, innovation is possible in my rotation as almost every class starts with one of the 10 listed CC skills. That allows the inclusion of innovation with 1 ToT proc in path A, path B it does not as you lose SH2 for ST if you do
I'm using the old rotations for 3* & 4* I would almost always get 3 ToT, now it's average of 3 ToT, if I get 2x ToT I cut out the Innovation, I've yet to get only 1 "good" proc on a 30+ step rotation, getting 2 has happened.

I don't think he actually tested the 3rd Brand... his will definitely be more than 213, I didn't think mine would be > 168 ( my IN2 + CS2 ) but I tested it anyway.