wow thats extremely disappointing... if you get only one good its pretty much wasted CP. fk all this new stuff...
It is interesting to note that I get the same progress from RS with 1 star and 2 star recipes, no ingen of course. This allows for easy testing on things such as seafood stew, which I will use anyways. So far I have come up with a "rotation" that requires 442 cp and relies on 0 ToT procs to get 9 stacks without PT either. Obviously with PT procs it alters the rotation, but this is assuming I get 0 goods. This also allows for fails on FT and RS. No fails on FT and RS increases it to 11 potential stacks, as does PT procs.
I have yet to play with muscle mem, brands, or ingen. I will get to them soon, but recipe level will effect the progress gains on those and it does not for RS. I will not be using this on an actual 2 star mat until reset so I will be only testing on seafood stew.
I just tried it with RS, base hit was 219, RS + Ing was 335 (approx. 382% efficiency), and RS + Ing2 was 367 (approx. 419% efficiency).
Name + Brand + Ing, first hit for 402, second for 330, third for 268. Name + Brand + Ing2, first hit for 440, second for 352, third for 279. Enjoy.
Last edited by Lyrinn; 07-26-2015 at 12:24 PM.
So the fourth would be around 176-ish. So you need to have an opener like muscle/makers, balls for 2 RS, or enough crafts for 2 CS2?
Here is a new rotation I have been working on. Please let me know if there are any flaws. The PbP numbers are based on the 32.9% gain on simulators. It is not 33.33% as the tooltip states.
MM/FT/CZ -6 take any ToT if 400 progress and good. 400 progress is all that is required. WARNING do not go ABOVE 480 progress or the second RS will finish the synth. Alternate path B must be
used if progress is 520-560 and you must get 1 ToT or have 449 starting CP.
CZ -66
IQ -10
sh2 -17
PbP -7 341 / 328 / 315 / 301 / 288 (gained from FT 400 / 440 / 480 /520 /560)
PbP -7 229 / 220 / 211 / 202 / 191 (gained from FT 400 / 440 / 480 /520 /560)
HT +8
HT +8
HT +8
SH2 -17
HT +8
MM2 -152
If at 400-480 progress do A, if at 520-560 progress do B
A
CZ -66
SH2 -17
RS +8
RS +8
HT +8
HT +8
HT +8
MM1 -84
SH2 -17
HT +8
HT +8
HT
GS -32
BB -24
CS2
HTx10 RSx2 all under SH2. 434 CP required 718 Craft required.. No ToT required. Each ToT allows for one PT/BT, or change out ToT for Reclaim.
CC skills needed
RS,HT,CS2,PbP,SH2,CZ,ToT,FT,MM,BB.
B Only use if your progress went above 480 from MM/FT and you have 449 starting CP
CZ -66
SH2 -17
RS +8
HT +8
HT +8
HT +8
HT +8
MM1 -84
SH2 -17
HT +8
HT +8
GS -32
BB -24
Standard Synthesis -15 (use this to fish for good/ex in front of BB)
CS2
HTx10 RSx1 all under SH2. 449 CP required 718 - 725 Craft required.. No ToT required. Each ToT allows for one PT/BT, or change out ToT for Reclaim. I would not use B unless you already have the
CP requirement met with your food. It does remove one RS from the rotation, but the CP requirement is high.
CC skills needed
RS,HT,CS2,PbP,SH2,CZ,ToT,FT,MM,BB.
Innovation is not in either rotation, but you should be able to CC it as long as one of these is from your current class. If you are already at 11 stacks and have the CP, innovation can easily replace the last HT on A or B
Last edited by Rath; 07-26-2015 at 06:44 PM.
Thanks for sharing your findings.![]()
I did the crafter belt and the BSM body yesterday. These 2 stars are no joke at base stats. I got the BSM body to 80% with only one failed RS/HT. I started about 1900 quality which could have been better but I only managed to HQ 1/4 of the astral silks. I ended at 8 stacks and decided not to reclaim since RNG had actually treated me fairly well. A little more craft could have saved me a step, I believe since I was doing my last CS2 with 20 progress remaining or so. I did open with muscle memory since I'm more comfortable with it but it might be time to explore this Maker's mark method that these guys are talking about since you really don't want to lose opportunities to save durability. Other than that my method looked very similar to what Rath posted.
Maybe I'm missing something but ppl are saying Maker's Mark is better than Muscle memory but I don't see it. How is it better and why is it worth 2 of my already limited cross class slots?
From what I understand people like makers mark not because of its efficiency vs Muscle memory with progress but that it allows you to use Comfort zone during your flawless synths and allows for a chance at more Tricks.
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