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  1. #1
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by LoreChief View Post
    Just some things I'd like to see on DRK. I'm only lvl 54 though so I don't know about the last 3 skills;

    1. Plunge should have a 25y range. 15y is so pitifully small that it doesn't feel very fun/effective.
    I think Plunge is fine as it is. Other things need changes more, imo.

    Quote Originally Posted by LoreChief View Post
    2. Blood Weapon should be usable with Grit on - if anything change the effect to a TP regen ability. Instead of regenerating MP on hit, make it TP while Grit is on. Either this or make DRG our cross-class instead of GLD.
    This doesn't help us. We need TP regen more when we're out of grit than when we're in it. In grit, if we just weave in an Unmend every once in a while, we're good for TP. And changing our cross-class from MRD to LNC has problems of its own (Keen Flurry, Blood for Blood, loss of Foresight, Bloodbath).

    Quote Originally Posted by LoreChief View Post
    3. Make Reprisal instantly usable if Dark Arts is active. (and consume Dark Arts).
    How would this be implemented? If using Dark Arts while Reprisal is on CD resets the Reprisal CD and eats the DA, then we'd never get to use DA for anything else. If it resets the CD but doesn't eat DA until Reprisal is actually used, then we could simply use Reprisal after using the DA (which is OP). If it only becomes available when on CD if DA is active, that's gonna require some new code on the client side just to handle this one ability. I agree this needs a change, and your suggestion is good thematically, but it would be a nightmarish minefield for the devs to implement.

    Quote Originally Posted by LoreChief View Post
    4. Dark Passenger should be free to cast. Most skills with lengthy cooldowns are free in this game. It takes too much MP to cast DA+DP combo that I can almost never afford to use it.
    Hmm...this is an interesting change, but I'm not sure it's needed. The skill is useful as-is.

    Quote Originally Posted by LoreChief View Post
    5. Living Dead should just be a trait you get at level 50, that has a 6 minute cooldown and does not need to be activated. It should also not require 100% HP regen in order for it to work, as there are very few times where heals can actually get you to 100% health. Make it 50-75%.
    No. LD needs a change, true, but this isn't it. I want to be able to control when this happens - especially given how much stress it places on the healers in its current form. This change would make some healers never want to heal a DRK ever.

    --Erim Nelhah
    (Master, Astral Descendants <AD>, Malboro)
    (60 DRK Main)
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    Last edited by Erim-Nelhah; 07-26-2015 at 04:01 AM.

  2. #2
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Erim-Nelhah View Post
    How would this be implemented? If using Dark Arts while Reprisal is on CD resets the Reprisal CD and eats the DA, then we'd never get to use DA for anything else. If it resets the CD but doesn't eat DA until Reprisal is actually used, then we could simply use Reprisal after using the DA (which is OP). If it only becomes available when on CD if DA is active, that's gonna require some new code on the client side just to handle this one ability.
    Huh? If they went this route with Reprisal change, I don't see the issues you list. There's plenty of WSs already that require a buff to be executed (Geirskogul?). Would it be OP? If they adjusted the recast to 20 seconds so that 100% uptime is possible - yeah would lean to heavily on DRK/WAR WAR/DRK groups. But to compensate for that all they'd have to do is make it so it doesn't stack with Storm's Path.Of DRK's entire toolkit, Reprisal is near the bottom of my list of concerns - but a change to it isn't unrealistic I think.

    It's just preference - but I would hate to see more Parry focus for DRK. That's not their intended design. If SE goes that route it's stepping away from MP management & Spell focus tanking. They already share too much in common with PLD, trying to buff Parry use to work like a PLD's Shield for both physical and magical hits.. not very original.. and DOA imo
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    Last edited by Xenosan; 07-26-2015 at 06:35 AM.