Quote Originally Posted by Calib0s View Post
11. Sole Survivor is a pretty underwhelming ability.

- It’s nice to get a little bit of mana back to continue AoEing during a trash pull or to get ready for the next wave, but doesn’t serve any real purpose in most encounters.

- I’d like to see the “Another Victim” debuff weaken the target it’s placed on for the duration of the debuff.

Suggestion: “Another Victim” reduces the amount of damage the target deals to the Dark Knight by 15% and Increases the damage the target receives from the Dark Knight by 15% for 15 seconds.
Sole Survivor is underwhelming. I love that ability. Using it well is one of the most fun parts of playing DRK to me.

It's 20% mana at the very least. The heal randomly helpful - can be amazing, can be entirely overheal - but that's okay, since the mana is always useful.

There are few fights in this game where you can't use this. Actually, it's reliably useful on every Alex fight and the Ex Primals, so pretty much all serious Endgame Content.

Though it's limited to certain parts of the fight in some cases, it's off cooldown on others. That's just the type of ability it is.
Not all abilities have to always be useful, it's a powerful niche ability. And by niche, I mean it should still get used in every fight and has decent returns when it does get used.
Also it's very reliable due since it has a 15s wait for the target to die.

I would only want the CD to be like 90s instead of 120s. Otherwise, I love Sole Survivor.

Also, I don't like your suggestion because I find the most usage on adds that don't attack me or I don't necessarily attack. I.e. Ravana's Ghana, Dolls in A4, Robots in A1, Adds I'm not tanking in A2 and Bismarck.
Like your idea sounds like a very good CD, but I don't think Sole Survivor needs that tacked on to it.
It currently has that freedom that anything that dies around you, you can eat. If that was added, you'll be using it on the boss and it's just another boss CD.