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  1. #11
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Abyssal drain requires less mp than unleash? Huh?
    (0)

  2. #12
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Dante_V View Post
    Abyssal drain requires less mp than unleash? Huh?
    No it doesnt but its 120 potency for roughly 20 ish % more mana. Unless you are starved for the mana, its better to abyssal drain as you are saving to output more damage and threat (and frankly, mana is largely not super relevant in aoe situations due to blood price? Not saying you can spam it to high hell, but on its own without the DA affect, its generally better).
    (1)

  3. #13
    Player
    MuzakFan's Avatar
    Join Date
    Jun 2012
    Posts
    16
    Character
    A'zeddine Atfi
    World
    Siren
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Faytte View Post
    No it doesnt but its 120 potency for roughly 20 ish % more mana. Unless you are starved for the mana, its better to abyssal drain as you are saving to output more damage and threat (and frankly, mana is largely not super relevant in aoe situations due to blood price? Not saying you can spam it to high hell, but on its own without the DA affect, its generally better).
    Wanted to point something out here. Abyssal and Unleash generate the same amount of enmity due to the hate multiplier being higher on the latter. Despite it doing 20% more damage, it DOES NOT generate more hate. SOURCE HERE

    I only use Abyssal for situations where 1) I can boost it with DA in large packs; 2) as a ranged nuke if for some reason I'm not in melee range of a large pack; or 3) the increased damage from Abyssal outweighs the higher MP cost. Otherwise, I stick to Unleash.
    (0)
    Last edited by MuzakFan; 07-23-2015 at 04:52 PM.

  4. #14
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    That is news to me. I suppose all things being equal, if theres 4 or more targets id be draining, and unleashing at 3 or less.

    Its also interesting that, given you have so many short cds, that you actually generate some pretty good aggro over the fight as a dark just by poping things (dd, da, bp, etc).
    (1)

  5. #15
    Player
    Abdullah's Avatar
    Join Date
    Jul 2015
    Posts
    2
    Character
    Aike Kenshickwes
    World
    Odin
    Main Class
    Dragoon Lv 60
    Where can i write my own post for drk ?
    Guys i think the sound effect and the movements when drk hits need to be addressed
    (1)
    Last edited by Abdullah; 07-23-2015 at 04:58 PM.

  6. #16
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faytte View Post
    your debuffs are in line with a paladins (one debuff, effects only one type of damage).
    Except only PLD can put a Strength Down debuff.
    Give us something, still magical, than won't be useless if a MNK is here.
    (3)

  7. #17
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    they offer very little else to the raid. If your group has a monk, the Dark Knight brings nothing to the table at all
    Actually DRK is great in Savage A1 since the oppressor does magical damage, have the monk DPS as usual on the first one, then have the DRK off tank the first one and pick up the other so its able to use Delirium. Also the same with A3 if that is in fact magical aswell. DRK could very well be of great use to raid groups.
    (1)

  8. #18
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Reynhart View Post
    Except only PLD can put a Strength Down debuff.
    Give us something, still magical, than won't be useless if a MNK is here.
    You have a shared debuff you can put up all the time.
    You have a unique debuff you can put up while your tanking.

    The other tanks don't have 'two' debuffs that reduce damage. While they have 'one' unique one, you have to keep this in mind when you are asking for things. You could, with some skill, have both of your debuffs up at the same time for a critical attack--so yes, of course your stand alone debuff isnt going to be unique.

    And of course....you might not have a monk *GASP*
    (1)

  9. #19
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Onikimaru View Post
    Actually DRK is great in Savage A1 since the oppressor does magical damage, have the monk DPS as usual on the first one, then have the DRK off tank the first one and pick up the other so its able to use Delirium. Also the same with A3 if that is in fact magical aswell. DRK could very well be of great use to raid groups.
    I'm specifically speaking as off tank. I have already pointed out that DRK is fine, in fact I consider them superior to Paladin on A1 - not that Paladin isn't fully capable. Nobody is saying Paladin isn't fine for any encounter. Quite frankly, I consider Warrior to be better than both for it.

    What does DRK offer as OT that the other two tanks don't also provide, plus extra? Slightly more DPS than a Paladin and a redundant raid debuff.

    A2 and A3 are largely physical. The attacks that matter in A1 and A4 are magical.
    (0)
    Last edited by Calib0s; 07-24-2015 at 12:09 AM.

  10. #20
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dante_V View Post
    Abyssal drain requires less mp than unleash? Huh?
    That's not what efficiency means, but actually looking at the values again I was wrong. They're nearly identical in terms of mana efficiency. Abyssal drain will yield more DPS since it is higher damage per cast for the same mana efficiency.

    This is entirely missing the point however. They are nearly identical spells that fill exactly the same role. There's really no reason to have both.

    Yes, I understand the mechanical difference and marginal usefulness in having a spell that requires a target vs. a PBAoE. I just don't think that's enough to justify a spell slot.
    (0)

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