Abyssal drain requires less mp than unleash? Huh?
Abyssal drain requires less mp than unleash? Huh?
No it doesnt but its 120 potency for roughly 20 ish % more mana. Unless you are starved for the mana, its better to abyssal drain as you are saving to output more damage and threat (and frankly, mana is largely not super relevant in aoe situations due to blood price? Not saying you can spam it to high hell, but on its own without the DA affect, its generally better).
Wanted to point something out here. Abyssal and Unleash generate the same amount of enmity due to the hate multiplier being higher on the latter. Despite it doing 20% more damage, it DOES NOT generate more hate. SOURCE HERENo it doesnt but its 120 potency for roughly 20 ish % more mana. Unless you are starved for the mana, its better to abyssal drain as you are saving to output more damage and threat (and frankly, mana is largely not super relevant in aoe situations due to blood price? Not saying you can spam it to high hell, but on its own without the DA affect, its generally better).
I only use Abyssal for situations where 1) I can boost it with DA in large packs; 2) as a ranged nuke if for some reason I'm not in melee range of a large pack; or 3) the increased damage from Abyssal outweighs the higher MP cost. Otherwise, I stick to Unleash.
Last edited by MuzakFan; 07-23-2015 at 04:52 PM.
That is news to me. I suppose all things being equal, if theres 4 or more targets id be draining, and unleashing at 3 or less.
Its also interesting that, given you have so many short cds, that you actually generate some pretty good aggro over the fight as a dark just by poping things (dd, da, bp, etc).
Where can i write my own post for drk ?
Guys i think the sound effect and the movements when drk hits need to be addressed
Last edited by Abdullah; 07-23-2015 at 04:58 PM.
Actually DRK is great in Savage A1 since the oppressor does magical damage, have the monk DPS as usual on the first one, then have the DRK off tank the first one and pick up the other so its able to use Delirium. Also the same with A3 if that is in fact magical aswell. DRK could very well be of great use to raid groups.they offer very little else to the raid. If your group has a monk, the Dark Knight brings nothing to the table at all
You have a shared debuff you can put up all the time.
You have a unique debuff you can put up while your tanking.
The other tanks don't have 'two' debuffs that reduce damage. While they have 'one' unique one, you have to keep this in mind when you are asking for things. You could, with some skill, have both of your debuffs up at the same time for a critical attack--so yes, of course your stand alone debuff isnt going to be unique.
And of course....you might not have a monk *GASP*
I'm specifically speaking as off tank. I have already pointed out that DRK is fine, in fact I consider them superior to Paladin on A1 - not that Paladin isn't fully capable. Nobody is saying Paladin isn't fine for any encounter. Quite frankly, I consider Warrior to be better than both for it.Actually DRK is great in Savage A1 since the oppressor does magical damage, have the monk DPS as usual on the first one, then have the DRK off tank the first one and pick up the other so its able to use Delirium. Also the same with A3 if that is in fact magical aswell. DRK could very well be of great use to raid groups.
What does DRK offer as OT that the other two tanks don't also provide, plus extra? Slightly more DPS than a Paladin and a redundant raid debuff.
A2 and A3 are largely physical. The attacks that matter in A1 and A4 are magical.
Last edited by Calib0s; 07-24-2015 at 12:09 AM.
That's not what efficiency means, but actually looking at the values again I was wrong. They're nearly identical in terms of mana efficiency. Abyssal drain will yield more DPS since it is higher damage per cast for the same mana efficiency.
This is entirely missing the point however. They are nearly identical spells that fill exactly the same role. There's really no reason to have both.
Yes, I understand the mechanical difference and marginal usefulness in having a spell that requires a target vs. a PBAoE. I just don't think that's enough to justify a spell slot.
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