Overpowering suggestions.
DRK have great aoe and good single target. You provide a debuff which is used in many encounters at the moment, and you trade a paladins utility for much better damage. A war tanks has better debuffs, for certain, but your debuffs are in line with a paladins (one debuff, effects only one type of damage).
If you want things like utility or defensives to compare to a paladin, id say you should then loose some damage.
Not every class gets a tp regen. Paladins --again-- dont. You are *not* a dps--and while warriors do, they are meant to excel as off tanks. Between ninjas, astro, machinist and bard, you can regain tp. More so, you can simply throw in unmakes to your combo for 150 magic damage that allows you to recover 60 tp every time its used. If you use 3 unmakes every 1.5 ish minutes, you have mimicked all the tp regen from equilibirum.
Dark Arts + Drain is meant for mass aoe pulls, where blood price gives you a ton of mana back. The cost in these cases is irrelevant.
On the opposite hand, blood price is not meant to be free mana on single targets--where you are not using that much MP (note: all of your AOE is heavily mp focused, ergo why Blood Price works really well in AOE situations). Basic mana management is needed here.
Dark dance is 20 seconds, 1 minute cd for 30% parry and 20% dodge. Even without the dodge (since some things ignore it, especially in raids) you have an ability that gives you half the benefits of Bulwark (considered an iconic paladin cd) but has 33% more update (20 seconds vs 15) and 1/3 the cd (60 seconds vs 180 seconds). This is a great cd. Not all cd's are supposed to be straight damage mitigation.
Stopped reading at this point. Tiresome to read so many DRK's not understand how their class actually is balanced against others -.- Reading them you think they want to dps like a war, and mitigate like a paladin, as well as have equal utility.
Paladin: low damage, -no- real aoe, good mitigation (mostly physical), good utility
DRK: Amazing AOE, best magic defense, access to many short cds, the most OGCD attacks of any tank (over 2K potency is OGCD per minute), best damage while staying in tank stance.
War: Best OT, best burst damage, good debuffs, most anal as far as MT given IB takes a GCD to proc and its buff does not last through all types of busters.
Dark needs some fixes but mostly in duplicity. Their power is -just- fine. Savage is being cleared with darks in the party and I've heard no complaints from those FC's yet. More an issue of people new to tanking.

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