Quote Originally Posted by Gyson View Post
I would like to have a DPS monitoring tool built into the game that only provides information to a player about themselves. We do not need to see what other players are doing, damage-wise (what's the point.. calling them out on it only gets you reported) and would fix a lot of behavioral problems brought on by parsing.

I think it's important that the game provide players with data they need to be aware of in order to see if changes to their fighting style is improving or worsening their damage output. At a bare minimum the fighting-dummies set up around the game should be providing this information to any player attacking them. If people want to share their personal DPS data with others, that's their call, but the game itself should not advertise anyone's DPS to anyone but the owner of that damage.
You have a fight in which all the DPSes should be doing at least 1k dps in order to kill the boss. One of them is doing 800dps. Nobody can see each other's result, then they start comparing numbers, the person with low DPS most likely will not admit it (let's be realistic here!). Maybe the player with low DPS is having just a silly problem with his rotation that someone else in the group could help him with, but he don't feel like he should be scrutinized by his peers due his low dmg, therefore he silence. But he has no idea how to improve, if he knew he wouldn't be doing such low dmg to begin with and since nobody else has access to the group's real number the group as a whole will fail, they won't kill the boss, will disband. Now, who's benefiting from personal parsers whose results only the the owner can see?