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  1. #31
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Remember that time when BLMs were OP as hell in Slaughter so they nerfed them to make PvP great and balanced?

    Oh wait...
    (2)

  2. #32
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by PotatoTree View Post
    Remember that time when BLMs were OP as hell in Slaughter so they nerfed them to make PvP great and balanced?

    Oh wait...
    Black mages are pretty balanced for wolves den, any balance change should be considering wolves den balance, not FL
    (1)

  3. #33
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by PotatoTree View Post
    Remember that time when BLMs were OP as hell in Slaughter so they nerfed them to make PvP great and balanced?

    Oh wait...
    You're going to get me all worked up again. I just came back and here we go with this again...
    (0)

  4. #34
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Guesswhat View Post
    Well, now I've been killed a few times by summoner. Dot hell -> burst -> dead
    That's indeed how it works with a SMN. It's a burst machine every minute or so. But if you can interupt his flow or get him after he unloaded a bunch on an unfortunate teammate, he'll die if not heavily supported. And even if he's healed, he'll be useless with no stacks.

    Also, if anything, MNK are a great counter against SMN (probably the best counter tbh).

    Shoulder Tackle his face right after you get hit by Tri-disaster, use the stun time to cleanse all your debuffs if available, stun him again with Steel Peak, and then One Ilm Punch him (may need a few uses) to make him completly useless (loss of Aetherflow or Bahamut stacks = dead SMN), then proceed to finish him. Weapon Throw if he tries to sprint away. Use Somersault or Perfect Balance for instant One Ilm Punch fun.

    Want a faster kill on a SMN with some battle buffs? Shoulder Tackle > Limit Break. Problem solved.

    I'm a SMN myself, and I can easily say that MNKs are one of my primary target just for that reason. I usually have to kill them ASAP or else I'm dead.
    (2)

  5. #35
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sunako View Post
    Every dps job get their new burst abilities 50 - 60. We also need more burst now because healers have more burst healing too. Whm have their own "lustrate" with 1min cd and astro one with 40sec cd that almost heal full hp if you are low hp. Tri disaster have also one weakness it does not do healing reduce effect like normal miasma effect. It is harder heal manually casted dots than tri disaster ones.
    Taking on a healer isn't a one man job anyways so scaling dps for one class based on how much a healer can heal will just break that class when it fights anything else.
    (0)

  6. #36
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Monoman View Post
    Taking on a healer isn't a one man job anyways so scaling dps for one class based on how much a healer can heal will just break that class when it fights anything else.
    While true, ideally, a designer would want to keep the damage and healing of DPS and Healers comparatively similar, otherwise one or the other role becomes overpowered compared to the other.
    (1)

  7. #37
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Wouldn't be fair to nerf SMN now, with me having stocked up on all that Realm Reborn Red. Had a free moment tonight to share a bottle with some lalafell warrior after I survived his fell cleave and deathflared him.
    (1)

  8. #38
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Monoman View Post
    Taking on a healer isn't a one man job anyways so scaling dps for one class based on how much a healer can heal will just break that class when it fights anything else.
    All jobs should be balanced around 4v4 wolves den. If you start balancing 1v1 everybody, it will be endless circle and somebody will be always op and somebody underpowered. 4v4 will have rated rankings in 3.1 so it is only place where balance actually matters. If healers can easily keep everybody up, fight will last 4ever and it is not fun either.
    (0)
    Last edited by Sunako; 07-25-2015 at 05:42 PM.

  9. #39
    Player
    gzuscry's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Asuka Kusanagi
    World
    Lich
    Main Class
    Goldsmith Lv 60
    I wouldnt have problem of summoners burst if they droped equaly fast, 3 skill arrows and they are dead. There clearly is problem if they can pretty much oneshot from such a great range. They are unpenalized snipers of this game. While PVP is last saving grace of enjoyment in this game it still shows that PVP here is slapped there to just be. Rng should absolutly have no place in PVP. RNG in pvp shows that devs have zero exp what pvp realy means, their choice of rng in seize is inexcusable. Most fun for me in seize is droping a summoner, i let out chear every time i kill someone.
    (0)

  10. #40
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by gzuscry View Post
    I wouldnt have problem of summoners burst if they droped equaly fast, 3 skill arrows and they are dead.
    That's silly.
    SMN have to use all their cooldowns and burn all of their stacks to kill one dude. Besides, it doesn't work on Tanks and on good Healers.
    After that, they're just deadweights waiting to be killed, using some Ruin II and sprinting away because they can't do anything else.

    So, yeah, I don't think killing a person per minute and being somewhat just annoying the rest of the time causes a balance issue to the point where they should die in 3 Heavy shots.
    (0)

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