Taking on a healer isn't a one man job anyways so scaling dps for one class based on how much a healer can heal will just break that class when it fights anything else.Every dps job get their new burst abilities 50 - 60. We also need more burst now because healers have more burst healing too. Whm have their own "lustrate" with 1min cd and astro one with 40sec cd that almost heal full hp if you are low hp. Tri disaster have also one weakness it does not do healing reduce effect like normal miasma effect. It is harder heal manually casted dots than tri disaster ones.


While true, ideally, a designer would want to keep the damage and healing of DPS and Healers comparatively similar, otherwise one or the other role becomes overpowered compared to the other.


All jobs should be balanced around 4v4 wolves den. If you start balancing 1v1 everybody, it will be endless circle and somebody will be always op and somebody underpowered. 4v4 will have rated rankings in 3.1 so it is only place where balance actually matters. If healers can easily keep everybody up, fight will last 4ever and it is not fun either.
Last edited by Sunako; 07-25-2015 at 05:42 PM.
Healers are God tier so if the developers want healers in line they would make adjustments accordingly imo. Giving summoner the best tools to take out a healer makes little sense when you may not have a summoner.All jobs should be balanced around 4v4 wolves den. If you start balancing 1v1 everybody, it will be endless circle and somebody will be always op and somebody underpowered. 4v4 will have rated rankings in 3.1 so it is only place where balance actually matters. If healers can easily keep everybody up, fight will last 4ever and it is not fun either.
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