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  1. #1
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    9
    Quote Originally Posted by ZemusM View Post
    Im not missing the point. Your complaining that earning tomestones should be faster. Im telling you it CANT BE or people will gear and unsub and the game will fail. We ASKED for class unique gear and we got it. We made this and now were complaining. No matter what SE does they can't win.

    If you dont like it UNSUB to prove your point. But you wont
    Your forgetting something. People will also unsub if the content takes too long as well.

    The real issue tbh is the fact that they put the Job Specific armor (That alot of people wanted) behind a cap and too high a cost thats far too high expecially when previously we had role specific gear at the same cost but far more efficient because you could use that gear on 2 or 3 jobs in most cases at once.

    I've no problem if the gear is achievable but the endless grind is kinda tiring at this point. We want something different. We did this through 2.0 and at this point its a little tiring. It should be possible to get the full core 200 set in 3~4 weeks (ie the full left side including weapon) and then upgrading these pieces through raids or other content.

    Hell they shouldnt bothered with the doman gear as law that shouldve been set as buyable entry gear at i160~170 with gil or poetics and they should have just added the eso gear in as law at 180 and added the upgrade items to 200 to both alexander normal (on a 1 item a week basis) as well as purchasable with esoterics and made these further upgradable through another upgrade item from alexander savage. That wouldve been more fun and satisfying as it would feel instead of being forced to grind for gear you could get the gear you want and work on upgrading it.

    What we have is gear thats too throwaway or takes so long to get by the time you have it you gotta chuck it for the next gear or store it for glamor as soon as u got the set. Not only that but it takes far too long to get the full set for just one job.

    What people wanted was to get the core gear that you can get reasonably quick then augment it and upgrade it.
    (3)
    Last edited by Raiya; 07-24-2015 at 02:23 AM. Reason: Typing on mobile sucks -.-

  2. #2
    Player
    ZemusM's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Raiya View Post
    9
    I know and agree with a lot of your points and I do think the tomestones need a rework to compensate for those changes. The cap should go to 600 to stay on pace with what it has always been. Making the grind longer I agree was bad but the method to fix it is open for debate. keeping it at 450 was a huge mistake while adding more gear options is cool and I want that as a player the system needs some minor tweaks.
    (0)

  3. #3
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Raiya View Post
    Your forgetting something. People will also unsub if the content takes too long as well.
    People that enjoy the game will keep playing and keep getting stuff. It's when people feel like there is no reason to log on that they stop subbing. They have to choose between gating content through drop rates, or through straight up time gates. They chose the more casual route and gated everything by time. So people with less time to play could still accomplish the same stuff. Effectively they gave everyone a fatigue system that limits your weekly progress. This IS the casual MMO. if it's still not casual enough for you, then you need to find a more casual game. I recommend candy crush.

    I personally preferred the old FFXI way of doing things, they made the drop rates low so that you could play as much as you wanted, worked towards progressing your character but still never ran out of stuff to do. In this system im usually pretty bored by sunday or monday, chomping at the bits for more stuff to do on tuesday.
    (3)
    Last edited by Whocareswhatmynameis; 07-24-2015 at 03:29 AM.

  4. #4
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Whocareswhatmynameis View Post
    I personally preferred the old FFXI way of doing things, they made the drop rates low so that you could play as much as you wanted, worked towards progressing your character but still never ran out of stuff to do. In this system im usually pretty bored by sunday or monday, chomping at the bits for more stuff to do on tuesday.
    It's funny you say that about being bored on Sunday/Monday, when making the exo cap per job, not character solves that without removing the time gate that's there. It gives incentive for people to log in everyday, for longer periods of time, so they can cap all of there jobs, not just to do a daily and logout. Seriously, who only has one job at cap, or going to be near 60? Not many, been months since I've seen someone with only one job.

    The daily roulette bonus only applies to one job, so all those extra tomes they'd have to grind without the daily. This increases the grind, not lowers it. If people want to gear up their PLD and SMN, they can do both at the same time, they just have to play more, do more to accomplish this. Or....they can ignore it and go business as usual.

    How anyone argues against this truly baffles me. It benefits everyone, hurts nobody, and doesn't hand gear to people on a silver platter. All while keeping that idiotic, yet precious to some, time sink firmly in place.

    Truly, if SE insists on forcing us to grind different colored/named tomestones forever this is the best way to go about it.

    Of course, there's only so long people are going to put up with the same old song and dance.
    (3)

  5. #5
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ayanno View Post
    Of course, there's only so long people are going to put up with the same old song and dance.
    I agree with you here the same system from 2.0 with less reward is counterproductive and it feels rehashed and stale. Im not gonna go omg unsub but at the same time im not gonna be inclined to play this as much as ffxi at the moment since right now ffxi has tons of things to do right now. Im barely bothered to login to do the expert and trial roulette simply because to do anything else feels too grindy. It doesnt feel like enjoyment and accomplishment it feels like work and a hassle.
    (7)

  6. #6
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Whocareswhatmynameis View Post
    This IS the casual MMO. if it's still not casual enough for you, then you need to find a more casual game. I recommend candy crush.
    Oooo catty! Did I hit a nerve or something expecially since that so called casual game is one of those slot machine money hoover "games"? :3

    Seriously though your again missing the point. Most people expected the expansion to be different with enough variety of atuff to do but instead its in several ways 2.0 dullgrind only with MORE boring grind for less return on rewards. True the devs need to make the content last a while but the gating is so blatantly obvious is hardly worth bothering to play at all. This isnt about casual even its the fact that the content released is so.. excessively grindy and boring compared to the earlier content. The esoterics grind is just the most blatant manifestation of it as I for example like many others we would focus on the job specific armor and upgrade that. Instead its added as gated content at a rate thats so slow that it takes nearly 2 months just to get the core armor and weapon for Just one job.

    Esoterics is the old Poetics/Soldiery armor system but the armors only good on one job. Same work Less reward. Thats the biggest gripe. Im fine to put the work in if it feels its achievable at a reasonable rate but everything with 3.0 is grossly overinflated from dungeon grinds for alts to poor rewards from fates (though they have adjusted them this week) to the new esoterics gear. I mean it should only take 3 weeks and not take 2 months to get a core 5 piece armor set and weapon. The challenge should be in upgrading em further.
    (6)
    Last edited by Raiya; 07-24-2015 at 05:13 AM.

  7. #7
    Player
    ZemusM's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Raiya View Post
    Most people expected the expansion to be different with enough variety of atuff to do but instead its in several ways 2.0 dullgrind only with MORE boring grind for less return on rewards. True the devs need to make the content last a while but the gating is so blatantly obvious is hardly worth bothering to play at all. This isnt about casual even its the fact that the content released is so.. excessively grindy and boring compared to the earlier content. The esoterics grind is just the most blatant manifestation of it as I for example like many others we would focus on the job specific armor and upgrade that.
    I think you are very mistaken in that viewpoint. No one in my guild imagined the expansion to be any different in terms of the gear grind, just the same old with new lore and a major story expansion and we got it.

    To think the idea of the core aspect that has made this game stay alive for 2 years would be changed when every other MMO has failed is a total miscalculation by you and the people who claim they expected something new. No doubt by adding more and class specific tome gear the systems needs tweaking. but to expect how it works to change was never in the picture by SE.

    You may have wanted it but financials tell a different story. That doesn't mean things shouldn't evolve over time, but as long as FFXIV is gaining more and more revenue like it has been since launch it won't change.
    (3)

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