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  1. #51
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arcana View Post
    because a powerful card should be too the most powerful royal road effect in 8 man party.
    Expanded isn't the most powerful. At least not when realtime RNG is factored in. I mean sure, a perfect run of getting a spear/arrow for RR then an arrow/balance was the best, but the moment you got anything else that expanded RR was going to do more harm than good. Though at least it won't be as bad with spire/ewer being refresh now. I think it would still be better to hit people individually with ewer/spire as needed in most situations though.
    (0)

  2. #52
    Player
    Xenohart's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    46
    Character
    Xeno Lockheart
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Pretty disappointing. Glad I leveled up White Mage too. The utility on the cards is nice. But when it comes to bleeding edge progression, you bring classes that can hold their given role. AST is not the appropriate healer for a Savage raid at this point.
    (1)
    FFXIV Charactor Name: Xeno Lockheart
    Server: Faerie
    Apply @ http://tlp-guild.com/ff/join/

  3. #53
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Lightspeed. Not entirely what I hoped for (turn this into healing potency buff), but I'll take it.

    Ewer card changes. Duration reduction is not the right direction to take in my opinion, when you're trying to keep up during heavy healing phases.

    Royal Road. Literally just switching effects.

    Spread ・Can now be used outside of combat. Thank RNGSUS.

    Shuffle ・Recast time reduced from 90 to 60 seconds. Another change that should have been in from the start, but oh well.

    Collective Unconscious ・Potency of the regen effect from Diurnal Sect has been increased from 150 to 200. I'm okay with this.
    (0)

  4. #54
    Player
    Akyio's Avatar
    Join Date
    Jul 2014
    Posts
    130
    Character
    Akyio Tayin
    World
    Zodiark
    Main Class
    Astrologian Lv 60
    A little thing about Lightspeed: Using celestial opposition extends the duration by 5 additional seconds. It used to before also, but now you can potentially cast lightspeed, then instant aspected helios + CO and you get additional 2 spells(possibly?) to cast instantly under light speed. In some situations its very powerful, like in large AoE's running around and casting helios or benefic II on people
    (1)

  5. #55
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Akyio View Post
    A little thing about Lightspeed: Using celestial opposition extends the duration by 5 additional seconds. It used to before also, but now you can potentially cast lightspeed, then instant aspected helios + CO and you get additional 2 spells(possibly?) to cast instantly under light speed. In some situations its very powerful, like in large AoE's running around and casting helios or benefic II on people
    Lightspeed is now very potent and the complaint spam threads should stop once people get in savage and see that astrologian is as strong as the other healers. Especially since our cooldowns are now on par.
    (2)

  6. #56
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    You are mad if you believe that these buffs "change nothing". Get a grip please.
    (7)

  7. #57
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Remilia_Nightfall View Post
    You are mad if you believe that these buffs "change nothing". Get a grip please.
    Seems like the one who is always mad have a complaint for every positive thing an Astrologian brings. As people told me in the past how do I know how well certain jobs will perform because we do not. Until they get data from savage all of these silly complaints is nothing. Astro regen is now stronger then white mage. I was within 100 HPS to most white mages during high damage spikes so far in the story mode raids. To say we cannot bring the healing is preposterous. Light speed is now a changer since it no longer reduces potency on healing.

    And if you would look you would see astrologians out number scholars played now in prime time on the 3 servers I play mostly. Two of them being the top pop servers so that is a pretty good indication of how many people think the astrologian is compared to scholars.
    (1)
    Last edited by Vlady; 07-21-2015 at 09:48 PM.

  8. #58
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Do people really think these buffs dont help AST much? These seem like they could really help some of the bigger problems people were having.
    Lightspeed can now be used as emergency heal
    Ewer now actually helps with mp management
    Some of the card issues were fixed

    Yes AST might still need some buffs but they are probably waiting until after they see how it performs in Gordias before making further changes, just like they are for every other class
    (0)

  9. #59
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Vlady View Post
    Astro regen is now stronger then white mage. I was within 100 HPS to most white mages during high damage spikes so far in the story mode raids. To say we cannot bring the healing is preposterous. Light speed is now a changer since it no longer reduces potency on healing.
    Except its not? CU has a 1400 tick at i185, DS+regen has a 1400 tick at i185 AND I CAN STILL MOVE. And don't even get me started on radius.

    Lightspeed buff is complete trash, there is not a single place where you'll have to spam healing that much within 10 seconds, at most it will be used on emergencies or when burst healing is necessary.

    And the best of all buffs, Ewer refresh rate. That 30 potency is so bad my passive mp regen doesn't beat it by 8 mp, i can't wait for astrologians to tell their tanks and dps "sorry had to sacrifice a bole/balance because i needed mp"
    (1)

  10. #60
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Very happy to see the adjustments to Lightspeed and refresh added to Spire/Ewer. Overall, pretty happy, but still wondering why Nocturnal Stance exists.

    Lightspeed could very well be the most potent and flexible emergency cooldown available. Excited to play with it more now.
    (0)

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