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  1. #1
    Player
    Tevare's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Azoth Rezkin
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Even during the A1 phase people aren't just going to stand in CU to get a decent amount of healing. They need to get to the boss and their positions. You'll probably do more healing with one Helios. It has limited uses so it's pretty much a throwaway ability to me.
    (1)

  2. #2
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Ewer/spire thing was kinda a overstated problem, but still a slight buff for those times when someones actually running on empty. Unless of course the potency is crazy good or crazy bad.

    I see what they're trying to do with the royal road change. Old or new version, often spire and ewer are pointless. This does make spear once again the most hated card. Enjoy rring spear only to draw another spear 30s later and shuffle it into another spear.

    Speaking of, shuffle not drawing the same card is more important than a cd reduction.

    Shame you can't use lightspeed offensively, for the sake of the mana reduction rather than mobility. But hey, nitpicking. It's a nice ability now.

    Spreads likewise nice.

    Collective unconscious is still probably just a really pretty novelty/super situational move. I'll have to see in practice though.

    Bit disappointing overall, as what stands out is less what they changed and more what they didn't. Weak shields overwrighting stronger ones, noct in general, the shuffle thing, double ast anti synergy(Diurnal regens and cards not stacking, the regen thing being important if you're just going to ignore noct sect).
    (0)
    Last edited by RazeLandale; 07-21-2015 at 06:11 PM. Reason: cap dodge

  3. #3
    Player
    Arcana's Avatar
    Join Date
    Apr 2012
    Posts
    166
    Character
    Ragnar Sigurdsson
    World
    Ragnarok
    Main Class
    Astrologian Lv 66
    why exchange the Royal Road effect of the cards now? thats totally stupid... i really dont see any reason.
    (0)

  4. #4
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    they did nothing to royal road just switched which card burning does what.
    pre patch -ewer and spire = duration extension
    -spear and arrow = party spread effect
    post patch -ewer spire = party spread effect
    -spear and arrow = duration extension

    why the hell even do this and mess with our muscle memory?

    its like them saying "HEY GUYS we are doing changes we are doing it we are doing something!! guys? guys...?"

    as for the rest

    yeah they gave us a few band aids. i suppose no more mana issues but so what?
    mch or bard could mana sing.
    still weak heals.
    still weak cards.
    still the terible card rng (faster shuffle? boy im sure looking forward to drawing even more of the same card in a row).

    i dont think they want this class in savage tbh.
    (5)
    Last edited by razzgrizz3; 07-21-2015 at 06:22 PM.

  5. #5
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by razzgrizz3 View Post
    they did nothing to royal road just switched which card burning does what.
    pre patch -ewer and spire = duration extension
    -spear and arrow = party spread effect
    post patch -ewer spire = party spread effect
    -spear and arrow = duration extension

    why the hell even do this and mess with our muscle memory?

    its like them saying "HEY GUYS we are doing changes we are doing it we are doing something!! guys? guys...?"

    hmm as someone pointed it out in another thread, RR change is actually a buff.
    Generally Arrow/Spear > Ewer/Spire in terms of usefulness, while Expand>Extend in 8 man, RR change allows us to expand more freely.
    (1)

  6. #6
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    I'll tell you why, it's because you touch yours.....because SE hates us and wants us to relearn or some off the wall thing.
    (0)

  7. #7
    Player
    Akyio's Avatar
    Join Date
    Jul 2014
    Posts
    130
    Character
    Akyio Tayin
    World
    Zodiark
    Main Class
    Astrologian Lv 60
    Nothing changed pretty much. Still will be massive mp issues, still no emergency healing. Cards still are random as hell, and nocturnal stance is still worthless compared to diurnal.
    (1)

  8. #8
    Player
    Estella's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Estella Wilder
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    What! Guys this changes everything! Ewer, lightspeed, spread and shuffle AND more regen on CU.. Can't wait to try them out
    (3)

  9. #9
    Player
    Faxmonkey's Avatar
    Join Date
    Jul 2015
    Posts
    11
    Character
    Lyra Sorell
    World
    Shiva
    Main Class
    Astrologian Lv 80
    We got some nice buffs that where badly needed in my opinion.

    Lightspeed now works as an "oh shit button", Spire and Ewer cards are way better as a refresh instead of mp/tp reduce and i also like the changes on the card mechanics.
    CU still is mostly useless i think that spell is FF14 Lightwell, let's just move on .

    I still hope that after data of Alex savage comes in they'll take a look at Nocturnal sect because in it's current form it's basically useless.
    (0)

  10. #10
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Very happy with the changes!
    (3)

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