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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Crater View Post
    Yeah, for Collective Unconscious to be a usably-strong ability, it has to be strong enough that it compensates for the fact that you lose access to all other abilities while you're using it. 200 potency is nowhere near strong enough to make up for that. I'd say the minimum for it to be a worthwhile skill would be somewhere in the 300 potency/tick range. At that level, it would be roughly equivalent to (a little weaker than) spamming Helios, except that you would be unable to dodge AoEs, and would be unable to give the tank extra healing if 300 potency/tick isn't enough to keep them alive.
    I'd take it in a different direction. Namely, I'd, for example, throw a shield onto the Diurnal one, making it a 200 potency heal with a 100-200 potency shield or make it heal for more as time goes on, starting at 200 a tic and ending at, say, 500 or 800/tick potency. I'd heavily increase the range of it to probably close to double. For the Nocturnal one, either stack a shield on top of it, or stack some healing on top of it as well as the 10% mitigation. It has to compete with Sacred Soil, which has a much lower practical cooldown, is much larger, can be cast at range, and isn't channeled, so it has to have enough benefits to make it superior to that while still being channeled.

    But just doing a simple "It now heals for more" is just....boring. I'd like to see the devs do something interesting with it, it just needs to be the absolute best ability to use when it is off GCD unless you are reserving it.
    (0)

  2. #2
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Taranok View Post
    It has to compete with Sacred Soil, which has a much lower practical cooldown, is much larger, can be cast at range, and isn't channeled, so it has to have enough benefits to make it superior to that while still being channeled.

    But just doing a simple "It now heals for more" is just....boring. I'd like to see the devs do something interesting with it, it just needs to be the absolute best ability to use when it is off GCD unless you are reserving it.
    And people act like I'm being crazy about the kind of stuff that gets posted here.
    (0)

  3. #3
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I think the point is that Noct CU and Sacred Soil are the same, but CU has a smaller radius and requires the healer to stop and do nothing. It has horrible negatives compared to Sacred Soil that can be cast at range, and SCH can follow up with a Succor to further shield party members from AOE damage if they wanted - because it's not channeled hey!

    Whats the benefit for making CU so much more limited compared to Sacred Soil? The fact that it can regen OR shield means nothing when you can't stance dance either - besides which it's hardly a positive, just switching what spell it's comparable to.

    So how is expecting noct CU to be better in someway compared to Sacred Soil crazy, given the above downsides to the spell?
    (0)

  4. #4
    Player
    jojober's Avatar
    Join Date
    Apr 2012
    Posts
    114
    Character
    Jojober Sylphingway
    World
    Excalibur
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by ckc22 View Post
    And people act like I'm being crazy about the kind of stuff that gets posted here.
    You left unbolded the important part of Taranok's statement .. in full context, (s)he is saying that to counter balance the fact that AST has to channel, thus unable to act, unable to move, it should have a better effect. The statement isn't just saying CU should be better, just that the positive should match the negative.
    (1)

  5. #5
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Has anybody brought an AST to Alex Savage?

    I'm extremely curious on this job's performance in that.

    There's a 30 second period where healing is very intensive in A1 (Raid AoE everybody 50% life, followed immediately with T13's Earthshaker-ish attack, followed immediately with stupid strong Tank Buster on both tanks, and during all this time, there's adds poking at your 4 DPS for 1~2k per auto attack.), and I'm very very curious whether an AST has the tools to weather this storm or not.

    P/S : The above shit storm repeats itself every 90 seconds.
    (0)

  6. #6
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by DreamWeaver View Post
    Has anybody brought an AST to Alex Savage?

    I'm extremely curious on this job's performance in that.

    There's a 30 second period where healing is very intensive in A1 (Raid AoE everybody 50% life, followed immediately with T13's Earthshaker-ish attack, followed immediately with stupid strong Tank Buster on both tanks, and during all this time, there's adds poking at your 4 DPS for 1~2k per auto attack.), and I'm very very curious whether an AST has the tools to weather this storm or not.

    P/S : The above shit storm repeats itself every 90 seconds.
    Sure it's been done by an AST here and there, but the healing is teeth gritting tight, and the cards aren't going to save you. And everyone including the AST wishes there was a WHM/SCH duo healing at the moment.
    (1)

  7. #7
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    My group has around 5991 DPS average for Faust and I can't keep up both tanks with my fellow scholar. One major gripe I have at the moment is that Collective Unconscious is never on CD because I literally never have time to use it x_x 200 Potency heals vs. Benefic/Benefic II.

    The new resource refresh (Ewer & Spire) is really nice though. Shuffle CD is quite nice too, but the fun Spire into Spire is still there. *tear*

    edit: I'll go into detail with Faust later as I'm currently in as a WHM. Oppressor is fun \o/

    edit: Post is here http://forum.square-enix.com/ffxiv/t...stro-in-savage
    (1)
    Last edited by Parawill; 07-23-2015 at 04:59 AM.

  8. #8
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Well, my static is currently sporting SCH/AST. Admittedly, it is hard - and we have cleared T8 savage (albeit with WHM/SCH). Will see how we manage after we practice a bit.
    (0)

  9. #9
    Player
    Troile's Avatar
    Join Date
    Jul 2015
    Posts
    23
    Character
    Sera Vandis
    World
    Mateus
    Main Class
    Astrologian Lv 54
    I'm pretty confident that AST will be brought to where it needs to be. The unfortunate thing is that we have to wait. I think the issue with AST, and really with all the new jobs in Heavensward, is that they were designed with level 60 in mind...rather than with level 50 in mind with awesome buffs from 50-60. The difference in mindset can make a huge difference.

    The other classes were designed to be complete at level 50, then when the cap was raised were given additional perks and skills to keep them viable/relevant/made more awesome. The new jobs were designed to be complete at level 60. So it's less "My cool job just got more awesome at level 60", and more "Now that i'm level 60 I can keep up".

    At least this is the feeling I get. It will take some time, but hopefully AST and the other new jobs should be getting that awesome feeling in time.
    (5)

  10. #10
    Player
    GarnetTribal's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Garnet Tribal
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    I wouldn't mind seeing an overall 5-10% buff to the cards. That, and increase the potency on Benefic II and maybe increase the base potency on ED to 500 if it's on only emergency heal. As of right now, while I'm not into the 60 content with my AST, it feels like a free Benefic II. Meanwhile Scholars get 3 free 600 potency heal every minute.

    Nocturnal sect could use to revamping. Definitely increase potency across the board. It's not worth using.
    (0)

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