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  1. #31
    Player
    Akyio's Avatar
    Join Date
    Jul 2014
    Posts
    130
    Character
    Akyio Tayin
    World
    Zodiark
    Main Class
    Astrologian Lv 60
    Nothing changed pretty much. Still will be massive mp issues, still no emergency healing. Cards still are random as hell, and nocturnal stance is still worthless compared to diurnal.
    (1)

  2. #32
    Player
    Estella's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Estella Wilder
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    What! Guys this changes everything! Ewer, lightspeed, spread and shuffle AND more regen on CU.. Can't wait to try them out
    (3)

  3. #33
    Player
    Faxmonkey's Avatar
    Join Date
    Jul 2015
    Posts
    11
    Character
    Lyra Sorell
    World
    Shiva
    Main Class
    Astrologian Lv 80
    We got some nice buffs that where badly needed in my opinion.

    Lightspeed now works as an "oh shit button", Spire and Ewer cards are way better as a refresh instead of mp/tp reduce and i also like the changes on the card mechanics.
    CU still is mostly useless i think that spell is FF14 Lightwell, let's just move on .

    I still hope that after data of Alex savage comes in they'll take a look at Nocturnal sect because in it's current form it's basically useless.
    (0)

  4. #34
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Very happy with the changes!
    (3)

  5. #35
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Yea pretty content with the changes
    Not joking, its pretty good imo
    (2)

  6. #36
    Player
    CottonMacabre's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Pixie'tan Yatsu
    World
    Moogle
    Main Class
    Astrologian Lv 60
    Having to re-learn the RR combos is a minor annoyance. I'm annoyed at the switch mainly because in 4-man content the expanded RR buff is useless on most cards, and ewer and spire were great fodder for RR extended buff. They made Spear better fodder in 4-man content. Most people use The arrow off the bat anyway its that good (but means less chance to get extended buff, would you sacrifice arrow for extended buff?), so that doesn't bother me too much. Then again they made Ewer and spire much better which means they are less fodder. This is going to make deciding what to RR much harder. RRing a ewer or spire is still a no brainer in 8-man content though i guess.
    (0)

  7. #37
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324

    Ewer / Spire Changes Make Sense

    Arrow and Spear both affect cooldowns. Related to time.

    They should have interacted with Royal Road in this revised manor since the beginning.

    It also amplifies the Spear card to be the Royal Roaded card 100% of the time.
    An extended Bole is way better than an AoE Bole.

    And the Ewer/Spire cards are much more sought after in prolonged fights.
    (2)

  8. #38
    Player
    FaizeD's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Emil Lacroix
    World
    Tonberry
    Main Class
    White Mage Lv 60
    Did I miss something? Lightspeed still activates the global cooldown. So it's not really an emergency "oh shit" button, because you're essentially getting heals out at the same speed. If anything, you should be using it on cooldown to conserve mana now. Oh, or saving it if you need to cure while moving. My point is, the only emegency heal we have is Essential Dignity.
    (4)

  9. #39
    Player
    Arcana's Avatar
    Join Date
    Apr 2012
    Posts
    166
    Character
    Ragnar Sigurdsson
    World
    Ragnarok
    Main Class
    Astrologian Lv 66
    Quote Originally Posted by CottonMacabre View Post
    Having to re-learn the RR combos is a minor annoyance. I'm annoyed at the switch mainly because in 4-man content the expanded RR buff is useless on most cards, and ewer and spire were great fodder for RR extended buff. They made Spear better fodder in 4-man content. Most people use The arrow off the bat anyway its that good (but means less chance to get extended buff, would you sacrifice arrow for extended buff?), so that doesn't bother me too much. Then again they made Ewer and spire much better which means they are less fodder. This is going to make deciding what to RR much harder. RRing a ewer or spire is still a no brainer in 8-man content though i guess.
    I probably never use RR on arrow card now. If i drop this card ill use spread if available or ill use it on someone. 95% of the extended time card will be with spear now :/ Anyway i like the RR switch effect because it is oriented to a 8-man party imo.
    (0)

  10. #40
    Player
    Budi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    130
    Character
    Arie Laure
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Noira View Post
    We have cards, we now have cards that does what Bard can. (poor bastards just got the even shorter end of the stick), what can they possibly do to astro other than CU without making us too good ?
    They could literally add 100 potency to each of AST spells and it still wouldn't be stronger than other classes. Astrologian has way worse skills than a level 50 WHM and SCH.
    Just think about how Nocturnal does less healing than a Scholar without Pet, and how diurnal also has less potency than WHM.

    Heck, they could make CU a 1000y radius, and it still would be worse than Sacred Soil. The regen effect would be nice (because no MP cost) but the radius is so small that you cant tanks and dps in it, and with the raid mechanics as they are, there is no situation where you could even use it for more than 2 ticks.

    Quote Originally Posted by Sidra View Post
    With the changes to Ewer and Spire, I wonder if an AST is one of the 2 healers, a party in progression could get by without a Bard or MCH, adding ~100 DPS to that party slot. I think it will, as long as the potency is adequate.
    You would do more DPS with a Scholar + Bard, because Scholars can actually DPS way better than AST (Fairy, Energy Drain, Shadowflare, etc) without losing out on healing.
    (1)
    Last edited by Budi; 07-21-2015 at 07:44 PM.
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