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Thread: Boring Endgame

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  1. #11
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    The same syndrome with people who cried for years they wanted innovation in the MMO genre, and then showed no interest in MMORPGs that tried to innovate.
    Almost every MMO which have been released since wow release have been dumbed down wow clones (FFXIV ARR included). Therefore I don't really see which games you re referring to when talking about games which tried to innovate.

    Also players do not necessarily want innovation, but good RPG and decent raiding content.

    There are countless way to implement such content, such as :

    - Non instanced or instanced dungeons, which involve exploration and puzzle solving.
    - Nonlinear raids, which involve exploration, with more than one boss per floor.

    The problem with FFXIV is that every piece of content released in the game is too mundane on a game design standpoint (not talking about graphics), as if there were no passion from the people designing the content. It is hard to believe FFXIV has been designed by the same company which released FFX, FFXI and FFXII (3 amazing games on a game design standpoint).

    The result of this mundane game design is that it has no replay value or is plain unfun (like PVP, FATES of Hunts), so SE has to come up with ways to compel people to run the same content over and over again (like zodiac weapons grind).

    Finally, the number of viewers watching FFXIV heavensward streams on twitch during the release of the expansion has been incredibly low for a new game, which proves that the game can, currently, be considered as being boring (not just the endgame).
    (9)
    Last edited by Stanelis; 07-19-2015 at 07:56 PM.