Boring players...
Boring players...
New player here, and I have to say you people sound so stupid saying everything between now and endgame is filler. It's not - if it was they wouldn't put effort into it. Dungeons and forced slow down to level. Think for a second, does it sound like the game wants you at end game day one? No, it does not.
That being said - and correct me if I'm wrong since I've only gotten to level 18 - I think the game does need somethings like say, team leves.
Areas with puzzles that you have to figure out - like walk three steps forward, jump left, run forward, mount Chocobo to make bigger jump but don't fly. Or, to open this dungeon, you have to find the four numbers exclusive to you in 40 different possible locations based on clues.
Have hunts where you have to buy the wanted poster in order to parcipate and sell a limited amount based on the server population each day.
See even a new player can justify great ideas instead of whining about boring contentNew player here, and I have to say you people sound so stupid saying everything between now and endgame is filler.
That being said - and correct me if I'm wrong since I've only gotten to level 18 - I think the game does need somethings like say, team leves.
Areas with puzzles that you have to figure out - like walk three steps forward, jump left, run forward, mount Chocobo to make bigger jump but don't fly. Or, to open this dungeon, you have to find the four numbers exclusive to you in 40 different possible locations based on clues.
Have hunts where you have to buy the wanted poster in order to parcipate and sell a limited amount based on the server population each day.
Great use of a thread thank you for a great post
lol, this sounds really dumb + badAreas with puzzles that you have to figure out - like walk three steps forward, jump left, run forward, mount Chocobo to make bigger jump but don't fly. Or, to open this dungeon, you have to find the four numbers exclusive to you in 40 different possible locations based on clues.
wow looked bad back in 2003
so u want a boss leve? okay, u could have just said that instead of all those wordsI was thinking more along the lines of, let's say, how you can enter dungeons undersized. Except you could go from solo to max amount of party members and even form some sort of alliance or whatever with another party to tackle it together, but it's not required to be a certain size. It would be done for end game content rather than old game content. Imagine a hunt that is party restricted because you have the wanted poster - other parties can't attack it but you can and you can either form a party or decide to go after it solo. It would be designed for eight max but can be done from 1 to 8. Open world so no ring lines. That kind of thing which I understand is different.
this is a p foolish statement. ur saying story-based games have no replay value and that's just false on its face
Last edited by ExponentialDecay; 07-20-2015 at 11:31 PM.
Ok, please elaborate in detail how it is false. Let's take out the rewards from the PvE encounters in any game. Are you telling me you would want to do them over and over if we did that? How many times could you do that before becoming bored?
Basically what im reading through peoples responses are 1. Folks that agree and 2. Folks who think there is plenty of stuff to do.
Well If i analyze the situation from a business perspective, i suppose it is good business to keep the majority of your subscribers happy. In FF14 case, a vast majority of the subs are people who really dont care about raiding so much. In that regard its probably pointless to get your hopes up about anything outside the box, its safer for them to remain cookie cutter with everything.
If one customer base makes me (A)$1000/hr and the other customer base makes me (B)$100/hr im going to make sure the $1000/hr customer is happy first... if i lose a few of the $100/hr customers, so what its the cost of doing business and keeping my (A) segment customers happy.
The answer is really simple really. It was even given on the first page of this topic, so I don't know why this topic is still going on. FFXIV is a themepark MMO. It offers a ton of varying content for people to enjoy. This means that people who only enjoy one specific kind of content will have far less to do than people that enjoy many different kinds of content. So if you only play for raiding and nothing else, there will never be enough for you to do. You are essentially only playing for 5% of the game. Should SE expand on that? Not really. Considering less than 10% of the people playing make it through that content, it doesn't seem like a good time investment. There's a raid for raiders and that's that. FFXIV's focus is not strictly raiding and endgame. Everything in the game is not means to a raiding end. A game modeled on that ideal was tried and failed.
That said, I'm one of the people that rushed to 60. I capped in 3 days during EA and I'm not bored at all. I still have so much to do after a month and I love it. This is because I enjoy the game and everything it offers. I don't limit myself to one specific thing and for those that do, the game will be an eternal disappointment. It's not really SE's fault. They want a game accessible to everyone and for as many people as possible to enjoy the content they make. That's just smart business. I think raiders still think they are the majority of players when this was never ever true in FFXIV's lifetime.
As for "more open world" content...well...we see how that went. Not only are there open world bosses, but also open dungeons (strong holds) and no one bothers with it. Why? There are no rewards. The moment there are, they get zerged down. And if you limited them to only a specific party, it is literally the same as instanced content. Like...LITERALLY. So what's the point? I don't really understand.
A few pages back, someone mentioned that would like more skill variety or some nonsense. Like SCH/SMN, but for all classes. This person obviously doesn't understand the nightmare and pain SE has gone through to balance those two classes. So much so that SMN couldn't be fixed until HW. So much so they are literally abandoning the class system all together. So......=X
Um, I think the difference between instanced content and open world is that you wouldn't have to or be able to Duty Find the content thus giving a reason to party up and meet players. If they don't make it a requirement but allow a player to create a party if they wish to work together it would help bolster people making friends and working together. Naturally, these things should be made with people partying up in mind while those that do it solo would find the content quite hard to do alone but not impossible.
I think that's the difference.
Need actual progression and raid tiers imo.
There's content like that though. The exact content that's considered "endgame" right now is exactly that. You have to make a party to enter and complete it and it can't be queued up alone and done with random people. You have to actually make the party. But that is considered instanced content because it is in an instance, not the open world. Open World content are things like hunts and treasure hunting and the like. Things that don't require an instance. That said, these things get zerged down unless they are restricted to your party only. At which point, they might as well be instanced.Um, I think the difference between instanced content and open world is that you wouldn't have to or be able to Duty Find the content thus giving a reason to party up and meet players. If they don't make it a requirement but allow a player to create a party if they wish to work together it would help bolster people making friends and working together. Naturally, these things should be made with people partying up in mind while those that do it solo would find the content quite hard to do alone but not impossible.
I think that's the difference.
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