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Thread: Boring Endgame

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  1. #1
    Player
    Writer's Avatar
    Join Date
    Apr 2015
    Posts
    57
    Character
    Zansei Kaujin
    World
    Cactuar
    Main Class
    Ninja Lv 90
    New player here, and I have to say you people sound so stupid saying everything between now and endgame is filler. It's not - if it was they wouldn't put effort into it. Dungeons and forced slow down to level. Think for a second, does it sound like the game wants you at end game day one? No, it does not.

    That being said - and correct me if I'm wrong since I've only gotten to level 18 - I think the game does need somethings like say, team leves.

    Areas with puzzles that you have to figure out - like walk three steps forward, jump left, run forward, mount Chocobo to make bigger jump but don't fly. Or, to open this dungeon, you have to find the four numbers exclusive to you in 40 different possible locations based on clues.

    Have hunts where you have to buy the wanted poster in order to parcipate and sell a limited amount based on the server population each day.
    (5)

  2. #2
    Player
    NeaturalBomber's Avatar
    Join Date
    Sep 2014
    Posts
    103
    Character
    Tyche's Arrow
    World
    Kujata
    Main Class
    Warrior Lv 65
    Quote Originally Posted by Writer View Post
    New player here, and I have to say you people sound so stupid saying everything between now and endgame is filler.

    That being said - and correct me if I'm wrong since I've only gotten to level 18 - I think the game does need somethings like say, team leves.

    Areas with puzzles that you have to figure out - like walk three steps forward, jump left, run forward, mount Chocobo to make bigger jump but don't fly. Or, to open this dungeon, you have to find the four numbers exclusive to you in 40 different possible locations based on clues.

    Have hunts where you have to buy the wanted poster in order to parcipate and sell a limited amount based on the server population each day.
    See even a new player can justify great ideas instead of whining about boring content
    Great use of a thread thank you for a great post
    (2)

  3. #3
    Player
    ExponentialDecay's Avatar
    Join Date
    Aug 2013
    Location
    Ala Mhigo
    Posts
    64
    Character
    Anime Fethers
    World
    Malboro
    Main Class
    Miner Lv 60
    Quote Originally Posted by Writer View Post
    Areas with puzzles that you have to figure out - like walk three steps forward, jump left, run forward, mount Chocobo to make bigger jump but don't fly. Or, to open this dungeon, you have to find the four numbers exclusive to you in 40 different possible locations based on clues.
    lol, this sounds really dumb + bad

    Quote Originally Posted by Averax View Post
    The appearace of the characters was your only gripe?

    It's a 10 year old game. That's like faulting FFXI for the same reason.

    (And honestly the new character models are sort of a train wreck. Some turned out great, but others need serious facial adjustment)
    wow looked bad back in 2003

    Quote Originally Posted by Writer View Post
    I was thinking more along the lines of, let's say, how you can enter dungeons undersized. Except you could go from solo to max amount of party members and even form some sort of alliance or whatever with another party to tackle it together, but it's not required to be a certain size. It would be done for end game content rather than old game content. Imagine a hunt that is party restricted because you have the wanted poster - other parties can't attack it but you can and you can either form a party or decide to go after it solo. It would be designed for eight max but can be done from 1 to 8. Open world so no ring lines. That kind of thing which I understand is different.
    so u want a boss leve? okay, u could have just said that instead of all those words

    Quote Originally Posted by Zabuza View Post
    PvE encounters intrinsically have no replay value once you figure out the mechanics and how to beat them. This would be no different in any other MMO you play, it's just the nature of PvE...
    this is a p foolish statement. ur saying story-based games have no replay value and that's just false on its face
    (0)
    Last edited by ExponentialDecay; 07-20-2015 at 11:31 PM.

  4. #4
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by ExponentialDecay View Post
    this is a p foolish statement. ur saying story-based games have no replay value and that's just false on its face
    Ok, please elaborate in detail how it is false. Let's take out the rewards from the PvE encounters in any game. Are you telling me you would want to do them over and over if we did that? How many times could you do that before becoming bored?
    (0)

  5. #5
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Basically what im reading through peoples responses are 1. Folks that agree and 2. Folks who think there is plenty of stuff to do.

    Well If i analyze the situation from a business perspective, i suppose it is good business to keep the majority of your subscribers happy. In FF14 case, a vast majority of the subs are people who really dont care about raiding so much. In that regard its probably pointless to get your hopes up about anything outside the box, its safer for them to remain cookie cutter with everything.

    If one customer base makes me (A)$1000/hr and the other customer base makes me (B)$100/hr im going to make sure the $1000/hr customer is happy first... if i lose a few of the $100/hr customers, so what its the cost of doing business and keeping my (A) segment customers happy.
    (1)