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Thread: Boring Endgame

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  1. #11
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by NeaturalBomber View Post
    Clearly if you don't think there is enough content to tie you over till next patch your kidding yourself
    Here are some things to do to
    1. Crafting this will take you a month maybe longer depending on how long you do it for
    I truly am sorry if I come as off salty here, I try not too but it doesn't help sometimes I'm not trying to call you out at any point so try not to take offense... if you do, I understand, but I'm more upset with SE not learning than I am people enjoying XIV. You're free to love XIV, just as I am free to be disappointed in it. its like a Parent who loves their kid but is sad they became a stripper. I don't hate XIV, I still love it, I'm just disappointed in the direction its going. Make sense? Okay, okay. Moving one.

    I leveled my craft to 60, working on two more... but to what purpose? For the Worthless achievement points? SE already said crafted gear won't be nearly as good as it was in 2.0 to not overshadow raid gear... So level crafts to... craft useless junk armor? Its not your fault the armor is going to be sub par, its SE's, I don't understand their logic in making crafting useless outside of ... I guess... Airship parts and furniture?

    2. Hunts gear upgrades
    This is more of a case of "Forced to do it" rather than "Want to do it" for almost everyone... and its not because I don't like the idea of killing NMs, NM hunting is hands down my favorite idea and concept in the game, its just the Hunt system is one of the most poorly implemented things in XIV right now, and they haven't improve it one bit. Everyone hates Hunts, almost universally. The daily/Weekly ones you get from the board can be a nice distraction, good exp, and decent gil, I really like what they did with those... but the A and S are universally referred to as the sh*ttiest thing about FFXIV. I think to clarify what I'm saying here is the idea is good and it should be improved upon, not copy and pasted from 2.0 with no changes aside from now every zone has TWO!

    3. Lvling multi roles to be flexible with content
    Leveling isn't content. But I like that we've come full circle and people are saying exactly what they said when this discussion came up in 2.0...

    4. FC airship
    I've done this... let me tell you how it works. The entirety of it is literally, you get 4 people in your basement and one person clicks "Yes" on a menu only he can see. Then you wait like 4 days for it to return on its own with a handful of crafting materials you can sell for about 20 gil a pop. Until we can actually fly the Airships and do content with them outside of "Click yes to win"... They're not worth bringing up. They're essentially gil-sink retainer ventures right now. Workshop looks cool though.

    5. Triple triad card collection
    I kinda agree here, I actually love Triple Triad, or I did before XIV ruined it. I understand removing the "Pick one" when you win rule as it would make collecting too easy... but with Random, Roulette, card restrictions that NPCs don't have to follow, the game goes from my favorite side game in a Main series Final Fantasy... too an unfair unbalanced, arbitrarily restricting RNG crap fest of a game. Not even the soothing awesome melody of "Shuffle and Boogie" can help me forget that "Random" is a rule that in its entirely reduces TT from a game of strategy to a game of dumb luck.

    And the thing is, The problem is content shouldn't be only about "How long will it take?". People here aren't so much upset that the content isn't long enough, its that its just... boring, a repeat of everything we already had to do in 2.0.. Think about it, half the things you named were the exact same things we were doing in 2.0 to pass the time, is it not at all sinking in that this is exactly what the complaints are about? Yes, we have this wonderful expansion, but two weeks in and everything is exactly the same as it was in 2.0+. Hunts for upgrades, Dungeons for Base armor, Raids for high end armor. Its the same thing over and over. Thats the complaints people have here.

    I do log in to do some of the things you mentioned, I got goldsmith to 60 because nothing else felt fun... then I started up Miner again (its 57), and its nice too, but to what ends are these?

    Also you forgot Treasure Maps, though I don't blame you, most people forget they exist too lol... Those are fun too, I just wish they had more variety... like maybe occasionally a Map will spawn a harder "NM" Enemy, that will make the end chest yield better loot, or simply more of the rare loot. Would be really fun popping a chest to see a Named-Boss mob spawn instead of "Territorial (X)".

    Quote Originally Posted by Pikachu_Pizza View Post
    You are complaining already? We haven't even got 3.1 isnt it a quick to judge? Stop playing so god damm much.
    Check another "Stop playing the game and it wont be boring!".
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    Last edited by BlaiseArath; 07-19-2015 at 12:08 PM.