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Thread: Boring Endgame

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  1. #1
    Player
    StrejdaTom's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I have to admit that I am a bit disappointed with endgame in Heavensward. It is not bad, but it brings nothing new.
    It is hard to come with some new suggestion about endgame content because every time I am trying to come out with something fun, there is that big wall called "server data limit". There are good ideas in some content in this game but in my opinion it always lacks depth.
    I would like to see revamped PvP, some large scale community events (not these jokes called FATEs) and stuff with more mechanics than kill, collect, bring.. maybe the ability to build small castle with my FC in instance and then defend it every day against mobs and bosses. But that is impossible while we cannot even give every player a house..
    (1)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Sounds like you're feeling the same thing as me OP. Started off in 2.0, and just like now, got really bored because there was nothing to really do at endgame besides level up more jobs. But look on the bright side, everything will pick up when 3.1 comes out, just like how 2.1 threw a lot of new stuff at us to keep us going (such as the relic quests).
    (0)

  3. #3
    Player
    Balipu's Avatar
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    Sep 2014
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    Gridania
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    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Sadly for once I have to agree with the critics. This week I barely ever logged into FFXIV and instead watched tv shows and played Neptunia. We have one raid, two dungeons for ex roulette, hunts and level grinding with the new jobs. Granted that's still more stuff to do than what WoW players have, but it gets boring really really fast. PLus if you don't want to be left behind with the new content you can't afford to just...ya know, level fishing for a few days instead of doing the daily grind.
    (4)

  4. #4
    Player
    SakuraMidori's Avatar
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    May 2015
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    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Sounds like this games going to get a lot more space soon as 4 or 3 weeks in and ppl are all ready saying i'm bored yet all SE has been doing is pumping out content. Can't plz em all :P and on that note i my self am very happy and still feel there is lots to do and if i get bored the real world works
    (2)

  5. #5
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SakuraMidori View Post
    Sounds like this games going to get a lot more space soon as 4 or 3 weeks in and ppl are all ready saying i'm bored yet all SE has been doing is pumping out content. Can't plz em all :P and on that note i my self am very happy and still feel there is lots to do and if i get bored the real world works
    "Pumping out content"?

    Do go on.

    I think I know what you mean, I just have a difficult time considering re-skinned dungeons as "New content" when despite being enjoyable the first run through on "New car smell" alone, once you get down to the bare bones, aside from Satasha and I think Lighthouse, every dungeon is the same formula. Trash > boss > Trash > boss > Trash > Final Boss. Now, Raids suffer a lot of the same issue being mostly "Walk down a hall and then fight a boss". But thats not to say Alexander wasn't fun, actually, I enjoyed doing it a lot, but I won't enjoy it the 30th time, or the 50th time, because the novelty will wear off... and I know why, nothing changes, its the same thing every time, and its the same formula we've been dealing with since 2.0. They've taken no risks and its all very cut and dry.

    Then I have to think, why didn't I get bored of doing the same content 100 times in XI? Answer is I did, I got bored doing Dynamis because it was static, nothing changed, Sea kind of sucked cause it was too dang annoying to move around in.. I got bored of a lot of content in XI after the 80th time, but there were still several parts I did enjoy and didn't get bored of... I think about Nyzul and Salvage and they were just hectic enough that I didn't get bored of them doing it the 20th or 30th time... I think about actually fighting the NMs you had to farm pops for in Sky/Sea/etc and those were exciting every time because a lot of the time there was the real possibility of being rekt. Nyzul being the one I didn't mind doing over and over because it was "randomized" so each run was a bit different... plus NMs had a chance to spawn on each floor, including some bad a** HNMs on the higher floors.. It had built in "Don't get stale" Mechanics. Even Salvage had multiple paths for different armors...

    Then I think of Dungeons in XIV, where it could figuratively be defined as an "On-Rails Shooter". You have no control over where to go or what path to take, its just a straight line and you better like it. It never changes. Same mobs, same everything, beginning to end the first time and the 50th time. I think SE does a good job with each Dungeon, I'll say that, but I don't think they consider the long term. Running any of these dungeons once is an awesome experience, its fun and new the first time and its cool to look at the new bosses and just admire the scenery. Then you realize you'll be doing that same dungeon 80 times to farm "Tokens" for your armor, on every job.

    I should say FFXIV doesn't have "Bad" content, its all well and fun the first time or two and its very exciting to beat a real challenge (I cheered when I won T9), but once you realize its all you'll be doing for the next few months when its completely replaced, its not as fun the 5th or 10th, or 40th time you have to do it. So its good content for one-offs, but its bad for long-term because theres only so many times I can giggle at lifting up a totem I can only imagine weighs as much as a thousand suns.

    So its not about XIV being bad, its about the fact none of the content seems to have in mind "But how fun will it be on the 20th run?" or "How can we keep this fresh since people will be spamming it as the only means of endgame content?"
    (12)
    Last edited by BlaiseArath; 07-19-2015 at 02:03 AM.

  6. #6
    Player
    SakuraMidori's Avatar
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    May 2015
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    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by BlaiseArath View Post
    "Pumping out content"?

    Do go on.
    Oh idk the expansion just came out and 2 weeks later boom alexander 2 weeks after that boom alexander savage and new pvp. But you know ppl are not happy unless they get more more more right? {maybe don't bum rush content the first week it's out}
    (2)
    Last edited by SakuraMidori; 07-19-2015 at 01:58 AM.

  7. #7
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SakuraMidori View Post
    Oh idk the expansion just came out and 2 weeks later boom alexander 2 weeks after that boom alexander savage and new pvp. But you know ppl are not happy unless they get more more more right? {maybe don't bum rush content the first week it's out}
    Yah, just released an expansion and already droves(Maybe not droves) of people are realizing its the same content as 2.0 but with different skin and asking for something different or actually new to spice up the monotony. That should tell you something but I know it won't. I won't touch (verbally) Alexander Savage since I don't see how taking the same enemies we've already been fighting for the last two weeks except on roids is considered "new". And as I said above, its not that any of this content is bad, its that its just too similar to what we've been doing since 2.0. So while its "New", it feels old because the formula is the same despite the new skins on the enemies.

    As for PVP....I enjoy PVP... but it will be dead within a week because 80 Minute queue times due to GC restrictions aren't fun? SE has this stupid idea that PVP needs to have GC sh*t shoe-horned into it making it just the stupidest most restricting PVP system I've ever seen in an MMO. And despite the countless requests to remove this ridiculously arbitrary restrictions, they just release brand new pvp but keep the same tired Grand Company crap restrictions that make Frontline queues unbearable.

    I can't even do Frontlines Roulette within 50 minutes, i just grow bored and say "fug it"... I hold out nothing for the new Frontlines. It'll maybe bring a burst of players for a short while because people are so starved for something different they'll do anything... but everyone will eventually give up on it because no one wants to sit in a queue for 40 minutes twiddling their thumbs because Non-Instanced content is worthless in a directly vertical item level game. They've even mentioned Crafted gear won't be nearly as good as it was in 2.0, so "level a craft", why? So I can craft useless gear?

    I know its hard to believe but SE can do things wrong. But i'm not here saying they do everything wrong... They do little wrong and the games popularity speaks for itself but thats not to say its immune from criticism.

    {maybe don't bum rush content the first week it's out}
    If you can say with a straight face that the solution for content not becoming boring so quickly is to just not do the content, I don't see a reason to continue this discussion because thats dancing mad.
    (8)
    Last edited by BlaiseArath; 07-19-2015 at 11:34 AM.

  8. #8
    Player
    Mhikail's Avatar
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    Jun 2015
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    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SakuraMidori View Post
    Oh idk the expansion just came out and 2 weeks later boom alexander 2 weeks after that boom alexander savage and new pvp. But you know ppl are not happy unless they get more more more right? {maybe don't bum rush content the first week it's out}
    Was waitin' on this response.
    'STOP RUSHING!" Please stop using this argument over and over again.
    You realize, most of the people here have been 50 for 2 years now right?
    The first 60 took me a bout 2 weeks and now it's lame. It takes no time to get to 60, and gearing is cake...I've just started Alex like 3 days ago.
    Here's what you do in HW:
    You FATE grind till nearly 60 [first follow story], and do two dungeons 5000 times, then do ezgg Alex.
    It's literally like the beginnin' of 2.0.

    What did we have in 2.0?
    WP/AK for weeks, then coil.

    So I'm guessing...next route is, 24 man, then make a HM version's of these dungeons and literally re-run what happened in 2.0.
    Already got the EX Primal's.
    They really need to steer away from repeating the same crap...over...and over...and over....The game is great, but come on now.
    People are tired of re-skins with light diffculty bumps. Why not give us 4 mans that actually fun and hard to do? Or 8 man dungeons that's as long as 4 mans?
    More 24 man contents? More choice in the dungeons? Do this and that to get X Y or Z boss. More interactions with the dungeons. Open world instances.
    Why even add Hunts behind anything? They don't require team effort it's just dumb.
    Something new! I'm hoping this expansion does a lot of things new than what we had in 2.0. ARR shoulda been called. "A Realm reborn and visited 6 million times over again with a slight change in scenery."
    I won't nip at them now since it's the start but I'm already seeing a pattern here. :/
    (10)
    Last edited by Mhikail; 07-19-2015 at 05:07 AM.

  9. #9
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I think that ffxiv issue about the BOREDOM it's the leveling. The game is focused on endgame content instead of experience and leveling. Just think on it if leveling was a lot harder...
    I remember ragnarok online. It was so hard to level that's true but hmm u get never bored.
    (1)

  10. #10
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I repeat. The main problem about this game and all of its content it's the accessibility. I mean everyone are 60 here. I remember on old games when u used to watch a 99 u was like WTF beholding him. I know there's in fact no difference between a 98 and a 99 in that game but there was a ton and I repeat a ton of places to go and to exp. Dungeons were Open not instanced and everyone could enter inside and kill mobs. Higher floors higher the difficulty. I remember the Payon dungeon. At higher floors there was a lot of strong enemies and a lot of ppl there to party and exp. But rat was not the Only place to level. There was TONS of different places. Here in ffxiv u just have the same dungeon to farm to gain access to the next one for a 'repeat'.
    (4)

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