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  1. #781
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by darrow View Post
    New to parsing so a little lost in this thread but what sort of sustained dps can be achieved at i180?
    Without Hive weapon and no party buffs, food or pots, 820 is realistic in a real environment that isn't on a dummy. With buffs and everything including food, Hive weapon, about 1k in a fight that doesn't have a lot of downtime.
    (0)

  2. #782
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    In regards to the whole "Do I turn GB off":

    I cleaned up my math a bit, and included ADII as well as incorporated AA's properly.


    AA Pot (Did 35 non crit slugs, took out AD II and averaged them and came up with 4.05 PPD. Then took the average of my non-crit AA's and turned it into Potency) = 86



    4x Split - 140x4
    2x Slug - 180x2
    1x Clean 200

    17.5 Second (6 AAs)

    560 + 360+ 200

    1120 Potency

    86*6

    516 Potency


    With GB + HS + ADII

    (((1120 * 1.2) * 1.3) * 1.05) - 1834.5


    Without GB

    ((1120*1.2) * 1.05)+ (516 * 1.05) = 1952.8



    That is around a 118 Potency difference or 479 Damage over the course of 17.5 seconds which is around 27 DPS difference.

    Taking off GB while fishing for Procs is definitely ideal. The problem comes in with Tunnel Visioning and knowing when to turn it back on.

    Also for reference you lose around 37 Potency when you fire off Blank/Head Graze while out of GB.
    (0)

  3. #783
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lavieh View Post
    Also for reference you lose around 37 Potency when you fire off Blank/Head Graze while out of GB.
    Wouldn't it be
    100 Potency * 0.3 = 30 Potency each? (60 Potency Total) Or are you accounting for the AA Damage during that period?

    At least it's nice that @ 30s and 25s CD those skills should line up when you re-apply LS anyways.
    (0)

  4. #784
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Judge_Xero View Post
    Wouldn't it be
    100 Potency * 0.3 = 30 Potency each? (60 Potency Total) Or are you accounting for the AA Damage during that period?

    At least it's nice that @ 30s and 25s CD those skills should line up when you re-apply LS anyways.
    When combined with Increased Action Damage 2, GB actually gives a 36% increase.
    (0)

  5. #785
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Ryaz View Post
    When combined with Increased Action Damage 2, GB actually gives a 36% increase.
    No, this isn't where he gets his math for that nor is it right. (IA2×GB×HS)-(IA2×HS).

    (1.2×1.3×1.05)-(1.2×1.05)=.378

    37.8 potency is added to those 2 abilities with GB.
    (0)

  6. #786
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    anyone have an idea why does act sometimes drop out Wildfires? mostly the 1st and 3rd are just missing in the list.. so frustrating
    (0)

  7. #787
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    As long as a copy of your parse is saved, either raw combat log or network data, contact reddit.com/u/ravahn and give him your parse data along with telling him about Wildfire issue.

    I remember this was a problem at launch and he may of broke it again, or a recent FFXIV patch might of changed the ID numbers for it.

    Basically, the game treats Wildfire as ground AOE DoT oddly, but it goes through the combat log in-game this sometimes causes issues with ACT tracking it correctly.
    (0)
    Last edited by Dervy; 07-18-2015 at 06:34 AM.

  8. #788
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by zandervont View Post
    anyone have an idea why does act sometimes drop out Wildfires? mostly the 1st and 3rd are just missing in the list.. so frustrating
    I've noticed this even in the actual battle log. A machinist friend and me(warrior) took down a b rank. Wildfire very clearly went off after my fell cleave combo. Looking back through the log we could find my fell cleaves, but not wildfire.
    (0)

  9. #789
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    Nope, turret damage is not included in Wildfire right now.
    Yes it is. Have only your turret attack a dummy, throw wildfire on it and it won't do 0 damage.
    (0)

  10. #790
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by LunarEmerald View Post
    Yes it is. Have only your turret attack a dummy, throw wildfire on it and it won't do 0 damage.
    The turret absolutely does not contribute to WF. Make sure you don't AA.
    (0)

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