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  1. #1
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Massterchef View Post
    How do guns with the same delay but lower WD do less AA damage then?
    Because physical damage effects all actual damage based on the ability/ws/aa potency. It doesn't effect the potency itself tho
    (0)

  2. #2
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Haxetc View Post
    Because physical damage effects all actual damage based on the ability/ws/aa potency. It doesn't effect the potency itself tho
    ah kk

    /words
    (0)

  3. #3
    Player

    Join Date
    Nov 2014
    Posts
    389
    oh, i always figured increased action damage didn't affect autos (the wording is really vague) but the rook turret test thing suggests otherwise (close-ish dmg compared to auto attacks; IAD2 affects turrets, so if auto damage is relatively close, i guess it affects autos too then, or that auto potency is higher than expected? i dunno)

    over 7m my average for both (around 150 hits turret, 180 auto) (edit: basically the same at 15m; 322 rook 339 auto for medians, crit rate 8%~ average)

    rook turret - 321 median @ 6% crit rate. 336 max non crit, 304 lowest. supposed to be 96 potency after IAD2; looks like it'd be around 3.34 potency per damage
    auto - 338 median @ 6% crit. 353 max non crit, 320 lowest. if you compare it to the rook turret, it'd look like it'd be around 101 potency or so.

    so that just weights more dps towards being out of gauss i guess, assuming nothing wonky is happening with turret potency..

    edit: 10m of raw slugshots (100 raw potency, 120 after IAD2) had a median of 463. dividing that number by the modified potency would give 3.858 potency per damage or so, which doesn't really match with rook turret or the estimate for autos, so yeah i dunno w

    tl;dr fuck potency testings, just go compare your average auto+your average non-gb skill vs your gb skill. thats too much work for me though
    (0)
    Last edited by Aiurily; 07-17-2015 at 07:58 AM.

  4. #4
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aiurily View Post
    oh, i always figured increased action damage didn't affect autos (the wording is really vague) but the rook turret test thing suggests otherwise (close-ish dmg compared to auto attacks; IAD2 affects turrets, so if auto damage is relatively close, i guess it affects autos too then, or that auto potency is higher than expected? i dunno)
    Yeah, I'm pretty sure that IAD effects AA damage and Rook Damage. (AA Damage was the same ratio to Split Shot pre-40 as it is post-40)

    Being able to swap out of Gauss for up to 30s each minute means you should be getting close to a 15% increase to that damage
    ~ 2400 VS 2800 Potency VS just sitting in Gauss the whole time. This doesn't mean a 15% DPS increase of course, as it doesn't include the higher damage burst phases.

    This does suggest though that for Wildfire once you get all your oGCD skills off and Rapid Fire is done that you should turn GB off because outside of Rapid Fire and your oGCD skills, the increased AA damage will still be higher even against Clear Shot.

    220 (ammo bonus) * 1.3 = 286
    220 (ammo bonus) + AA (80) = 300



    --------------------------------------------------

    I'd say that Skill Speed is going to be really terrible like OP suggests (maybe not as bad a weight as listed but still pretty bad)

    - Does not seem to effect turret and/or AA attack speed. (would need to do further testing to see if it is a damage increase similar to DOTs)
    - Due to the random nature of Shot Procs - I suspect it to be better to have slower/stronger shots in order to line up with Quick Reload for guaranteed Clean Shot (as opposed to getting more shots off without the use of Quick Reload)
    - The ridiculous amount of SS required to fit more attacks into your 15s Wildfire Burst.
    (0)
    Last edited by Judge_Xero; 07-18-2015 at 12:19 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #5
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Would you guys agree with the BiS 3.01 choice on the front page or would you mix and match differently?
    (0)

  6. #6
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by VitalSuit View Post
    Would you guys agree with the BiS 3.01 choice on the front page or would you mix and match differently?
    The body gives an increase in damage as far as I can tell because of how much DET it gives for 8 DEX and some SS.

    The rings are close (in terms of damage stats the Alex rings are worth 5 less stat points than the Asuran each).

    For now the BiS is correct but we'll have to see what the accuracy cap for Alex Savage is and if you can survive AoEs with the lesser defenses and lesser vitality on the body.
    (0)
    Last edited by SuzakuCMX; 07-17-2015 at 08:24 AM.

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #7
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Except that only happens during reload. If you need to be told what to do when you use reload, roll bard. Or you used quick reload with both procs up which is arguably worse.

    Though the last one is wrong anyway. If you only have a clean shot proc you should use split shot before the clean shot as long as it has enough time left on the proc, unless hotshot is going to fall off or movement is involved.
    (0)

  8. #8
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Humorless View Post
    Except that only happens during reload. If you need to be told what to do when you use reload, roll bard.
    The whole point of a flowchart is to tell you what to do (and most of that flowchart concerns ammo conditions, which are a Reload concern). You could argue that that flowchart itself is unnecessary, but if you're going to have a flowchart then it should be correct.
    (0)

  9. #9
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Cascadi, you made a slight mistake on your 3.01 BiS, you can't have two asuran ring of aiming on you
    (0)

  10. #10
    Player
    darrow's Avatar
    Join Date
    Jul 2011
    Posts
    7
    Character
    Darrow Vindir
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    New to parsing so a little lost in this thread but what sort of sustained dps can be achieved at i180?
    (0)

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