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  1. #771
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    I don't have any numbers to back it up, but I am VERY certain that clipping your casts in order to put up all available buffs before you use Wildfire is a DPS increase due to Wildfire increasing all damage by a further 25% after already applying all damage increases from buffs. Losing 1 or 2 140 potency casts prior to Wildfire is likely more than made up for by the 25% increase you get from Wildfire on the ~10 abilities you get in with all those buffs applied during Wildfire.
    I'm largely curious because I'm a NIN main and Mudra GCD-clipping causes oddities for the class (like Fuma being as effective as Raiton in many situations, SS being absolutely horrible, etc). Before NIN I never would have thought GCD-clipping could have such an impact. I don't doubt that Wildfire puts out a lot of burst when you clip GCDs leading up to it, but I'm hopeful we'll see more testing. Sometimes math is deceptive so I like having numbers as a foundation.
    (0)

  2. #772
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by arctic View Post
    does turret damage count towards wildfire?
    I'm sure I read somewhere that it does.
    (0)

  3. #773
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by arctic View Post
    Just a friendly reminder to be careful with sharing your personal information with people you meet online. Professional, please seek help if you're thinking about doing anything rash.

    Also if you're the best then post some numbers please.


    Bonus: I had a question for whom ever might know - this might have already been answered and I've over looked it - does turret damage count towards wildfire?
    Nope, turret damage is not included in Wildfire right now.
    (0)

  4. #774
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    I don't know if this has been covered in the previous 78 pages of this thread, but:

    Ammunition priority should look like this:

    Do I have a Clean Shot proc + Ammunition?
    Use Split Shot.

    Do I have a Slug Shot proc + Ammunition?
    Use Slug Shot.

    Do I have no procs + Ammunition?
    Use Split Shot.

    Do I have a Clean Shot proc + No Ammunition?
    Use Clean Shot.
    Strictly speaking, this priority would indicate that if you had a Clean+Slug proc up with ammo remaining, you would spam Split (or maybe Slug?) until you ran out of ammo, then use Clean. There is no solution above where you have ammo and use Clean.

    So there should be one entry at the front that says:

    Do I have a Clean Shot proc + Slug Shot proc (regardless of ammo)?
    Use Clean Shot.
    (0)

  5. #775
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Except that only happens during reload. If you need to be told what to do when you use reload, roll bard. Or you used quick reload with both procs up which is arguably worse.

    Though the last one is wrong anyway. If you only have a clean shot proc you should use split shot before the clean shot as long as it has enough time left on the proc, unless hotshot is going to fall off or movement is involved.
    (0)

  6. #776
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Cascadi, you made a slight mistake on your 3.01 BiS, you can't have two asuran ring of aiming on you
    (0)

  7. #777
    Player
    darrow's Avatar
    Join Date
    Jul 2011
    Posts
    7
    Character
    Darrow Vindir
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    New to parsing so a little lost in this thread but what sort of sustained dps can be achieved at i180?
    (0)

  8. #778
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aiurily View Post
    oh, i always figured increased action damage didn't affect autos (the wording is really vague) but the rook turret test thing suggests otherwise (close-ish dmg compared to auto attacks; IAD2 affects turrets, so if auto damage is relatively close, i guess it affects autos too then, or that auto potency is higher than expected? i dunno)
    Yeah, I'm pretty sure that IAD effects AA damage and Rook Damage. (AA Damage was the same ratio to Split Shot pre-40 as it is post-40)

    Being able to swap out of Gauss for up to 30s each minute means you should be getting close to a 15% increase to that damage
    ~ 2400 VS 2800 Potency VS just sitting in Gauss the whole time. This doesn't mean a 15% DPS increase of course, as it doesn't include the higher damage burst phases.

    This does suggest though that for Wildfire once you get all your oGCD skills off and Rapid Fire is done that you should turn GB off because outside of Rapid Fire and your oGCD skills, the increased AA damage will still be higher even against Clear Shot.

    220 (ammo bonus) * 1.3 = 286
    220 (ammo bonus) + AA (80) = 300



    --------------------------------------------------

    I'd say that Skill Speed is going to be really terrible like OP suggests (maybe not as bad a weight as listed but still pretty bad)

    - Does not seem to effect turret and/or AA attack speed. (would need to do further testing to see if it is a damage increase similar to DOTs)
    - Due to the random nature of Shot Procs - I suspect it to be better to have slower/stronger shots in order to line up with Quick Reload for guaranteed Clean Shot (as opposed to getting more shots off without the use of Quick Reload)
    - The ridiculous amount of SS required to fit more attacks into your 15s Wildfire Burst.
    (0)
    Last edited by Judge_Xero; 07-18-2015 at 12:19 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  9. #779
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by darrow View Post
    New to parsing so a little lost in this thread but what sort of sustained dps can be achieved at i180?
    No party, no food, no potion, 180ilvl, weapon 190 (Ravana Ex).
    7:02 mins combat:
    920-930 DPS.
    (0)

  10. #780
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Humorless View Post
    Except that only happens during reload. If you need to be told what to do when you use reload, roll bard.
    The whole point of a flowchart is to tell you what to do (and most of that flowchart concerns ammo conditions, which are a Reload concern). You could argue that that flowchart itself is unnecessary, but if you're going to have a flowchart then it should be correct.
    (0)

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