Why not use quick reload later and use clean shot with RS/pot still on? Also gets you head graze in there with the ogcd that opens up.https://www.youtube.com/watch?v=A6ejJRugvFU
2050~ burst @ i180, 7246 wildfire. this is, afaik the most optimal opener when it comes to wildfire burst. my highest hits are around 8.3k with drg at i185
https://www.youtube.com/watch?v=Cevo2mwB81o
this opener is worse, but crit luck was better. don't use this opener. 2187 burst @ i180
2nd wildfire should look like this
filler skills>HE+BFB come up>filler skill>HE>hot shot>BFB>lead shot>1>wildfire>1/2>rapidfire>1/2/3>quick reload>insert oGCDs as needed
in an optimal run your dots for wildfire burst should always have HE/BFB applied, and RS as well when applicable
clean still hits with rs/pot normally (clipped gcd in video because of lag/gcd clip), but more room for error with higher skill speed/fey wind too
qr is there mainly to get it on cd faster, but if you have low skill speed/lag issues with rapid fire clipping cds then you could do that
Last edited by Aiurily; 07-24-2015 at 08:42 AM.
was lagging a bit so i decided to try this out
you end up getting 1 less GCD buffed by RS+xpot if you do this, because you'd do
split>slug>clean (rapidfire)>split>slug>clean>cast time split
that last cast time split will definitely not be buffed, compared to
split>slug>clean (rapidfire)>split>slug>split>clean
since all the skills after rapidfire here are instant, you get 1 additional gcd buffed by rs/xpot
Last edited by Aiurily; 07-25-2015 at 02:08 AM.
As long as you get the Clean Shot in, I guess.
Also, why not use RS last?
Why do you toggle off GB at the end? Do you put it back on for your standard rotation after the opener?https://www.youtube.com/watch?v=A6ejJRugvFU
2050~ burst @ i180, 7246 wildfire. this is, afaik the most optimal opener when it comes to wildfire burst. my highest hits are around 8.3k with drg at i185
https://www.youtube.com/watch?v=Cevo2mwB81o
This opener has been giving me the most consistent numbers in my parses in and out of raid with wildfire avg. from 7.7K-9K* (*luck crits) and bursts between 2K-2.1K. This one just seems to flow better imo and other dont seem to. I'm not sure why wouldn't really use it.https://www.youtube.com/watch?v=A6ejJRugvFU
2050~ burst @ i180, 7246 wildfire. this is, afaik the most optimal opener when it comes to wildfire burst. my highest hits are around 8.3k with drg at i185
https://www.youtube.com/watch?v=Cevo2mwB81o
this opener is worse, but crit luck was better. don't use this opener. 2187 burst @ i180
2nd wildfire should look like this
filler skills>HE+BFB come up>filler skill>HE>hot shot>BFB>lead shot>1>wildfire>1/2>rapidfire>1/2/3>quick reload>insert oGCDs as needed



 
			
			
				Great! I already see things I can change around. I will definitely try that when I get home. I will share the results of what I end up with. Thank you for the information.


 
			
			
				With a 180 weapon, no pots or food, I can burst for 1400 without a DRG. I can picture with my Hive weapon, food and a Dex pot it would push much higher.
Currently, this is my set up:
http://ffxiv.ariyala.com/R16C
Now, I have the following:
1 Pedal and 1 token for the gloves, with A1 and A3 still open, so I could get normal mode Boots and gloves this week.
One thing I'm looking at is at how I should go ahead right now with gearing.
From what I've looked at and calculated (which could be horribly wrong) the Hive weapon + ESO Gloves and Boots will edge ahead in stat weights more so than ESO weapon and normal i170/i180 Chest. But by only a small margin. And also, the hive weapon + ESO chest/Legs will be behind the latter combination.
BUT. After having a quick look at the Accs, the Hive weapon and 3 accs would put me ahead by a lot more than anything. (And if my static downs Sav A1, and I get the ring, that would even boost me even more.)
I mean, I THINK I understand how stat weights work, but if I am missing something let me know:
Eso weap + 170 Chest = 919
Hive Wep + Leg = 902
Hive Wep + Eso gloves/helm = 922
Hive weap + ESO ear, ring, Bracelet = 942
What I'm doing is doing [Stat]*[Statweight] on each gear, then adding them all together to get the "value" of a piece of gear. And then mixing them together with the possible combinations to get the highest value.
http://ffxiv.ariyala.com/R16J
That would leave me with high enough ACC for Savage A1, and the highest increase in damage, if I am not mistaken.
I know this is a pile of mess, but my maths isn't the best, so would anyone explain if I am missing something?
I think i do the same Auirily
mine hit 8.5k pretty often witg a dragoon.
also, 950 in faust are you real
1100 sustained with a DRG should be childs play considering he enrages at 2:40, you could be at 1300+still from your opening burst
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			 Originally Posted by Aiurily
 Originally Posted by Aiurily
					
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