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  1. #751
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    The 60~ average potency took into account that you wouldn't be using CS/Slug as much as Split, the actual average is a bit higher.

    ( Weapon Delay / 3.00 ) * Weapon Damage = AA

    Actual AA potency noncrit is 57. 80 was my way of factoring in crits, it might actually be lower depending on RNG.

    Point is that on paper, the potency differences are negligible. Actual similar optimized parses are a better way to locate differences.
    (0)
    Last edited by Massterchef; 07-17-2015 at 06:30 AM.

  2. #752
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Where are you getting 57 potency? Here, go to a striking dummy. Throw your rook out (80 potency attacks) and auto attack. Look at the numbers. Let me know what you see
    (0)

  3. #753
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Btw, 80 potency AA comes from (GCD delay/3)×100. That's potency per GCD that your AA is doing. Actual potency is 88 every 2.64 seconds.
    (0)

  4. #754
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Oh, my mistake. I've always thought phys damage was a part of the formula.
    (0)

  5. #755
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    So I've just hit 52 and I'm trying to get comfortable with GB. It plays more smoothly than I imagined it would, but one thing I'm having trouble with is weaving oGCDs. It seems that if you're quick, you can get one oGCD in after a cast-time Split Shot/Hot Shot/Lead Shot, but thus far I'm not able to do that every shot. Is it better to weave the oGCDs individually after casts (weaving as able during proc'd shots as well, of course)?

    The opener in the OP seems to suggest double-buffing after every shot as though GB isn't up, so I'm not entirely sure which is proper.
    (0)

  6. #756
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Haxetc View Post
    Btw, 80 potency AA comes from (GCD delay/3)×100. That's potency per GCD that your AA is doing. Actual potency is 88 every 2.64 seconds.
    How do guns with the same delay but lower WD do less AA damage then?
    (0)

  7. #757
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Massterchef View Post
    How do guns with the same delay but lower WD do less AA damage then?
    Because physical damage effects all actual damage based on the ability/ws/aa potency. It doesn't effect the potency itself tho
    (0)

  8. #758
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Haxetc View Post
    Because physical damage effects all actual damage based on the ability/ws/aa potency. It doesn't effect the potency itself tho
    ah kk

    /words
    (0)

  9. #759
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Alahra View Post
    *snip*
    I only used GB with my opening Wildfire burst at 52:

    Gauss Barrel > Place Turret > Hot Shot (Blood for Blood, Raging Strikes, Hawk's Eye) > Lead Shot (Reload, Wildfire) > Split Shot (Rapid Fire) > Slug Shot (Reassemble) > Clean Shot (Blank) > Split Shot (Quick Reload) > Slug Shot (Head Graze) > Clean Shot > Split Shot

    You can wait to get all your oGCD skills off when you need to pop your damage up abilities (B4B, RS, and HE) and also Reload into Wildfire because both of those skills have a 30s timer. It's just important you get all those skills in during the 15s of Wildfire for a huge burst of damage that will set your DPS for the next 3 minutes.

    When you start getting the new skills (Hypercharge, Gauss Round, and Ricochet) I put Hypercharge between Reload and Wildfire. If you have quick fingers you can fit 2 oGCD skills in on the 2nd set of the Split > Slug > Clean combo because procs are no-cast time with normal GCD.

    I'm not sure how this compares to the DPS put out in the OP but it gives me 3k+ Wildfires at level 57 with the level 55 weapon when all CDs are lined up and 1.8k-2.5k when Raging Strikes is down. The advantage for me is that it gives me a very clear rotation for Wildfire proccing without wasting any of the oGCDs when Wildfire isn't ticking.

    This is what I assume my rotation will look like at 60 once I get Ricochet and not putting in a potion:

    Gauss Barrel > Place Turret (Hypercharge) > Hot Shot (Blood for Blood, Raging Strikes, Hawk's Eye) > Lead Shot (Reload, Wildfire) > Split Shot (Rapid Fire) > Slug Shot (Reassemble) > Clean Shot (Ricochet) > Split Shot (Blank, Quick Reload) > Slug Shot (Head Graze) > Clean Shot > Split Shot
    (0)
    Last edited by SuzakuCMX; 07-17-2015 at 07:20 AM.

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #760
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    I only used GB with my opening Wildfire burst at 52:

    Gauss Barrel > Place Turret > Hot Shot (Blood for Blood, Raging Strikes, Hawk's Eye) > Lead Shot (Reload, Wildfire)
    This gets to the heart of my question, actually: you're popping 3 buffs after Hot Shot. That cuts into your next shot by quite a bit (ditto for the Reload+Wildfire after Lead Shot). Typically, you don't want to delay your GCDs/casts on DPS as it results in lost damage. Without GB up, you can comfortably fit two oGCDs in between each GCD, but as best I can tell you can only safely fit in 1 oGCD between shots with GB up. Is it worth the delay on the next cast time because of the GB modifiers?
    (0)

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