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  1. #10
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    Join Date
    Nov 2014
    Posts
    389
    oh, i always figured increased action damage didn't affect autos (the wording is really vague) but the rook turret test thing suggests otherwise (close-ish dmg compared to auto attacks; IAD2 affects turrets, so if auto damage is relatively close, i guess it affects autos too then, or that auto potency is higher than expected? i dunno)

    over 7m my average for both (around 150 hits turret, 180 auto) (edit: basically the same at 15m; 322 rook 339 auto for medians, crit rate 8%~ average)

    rook turret - 321 median @ 6% crit rate. 336 max non crit, 304 lowest. supposed to be 96 potency after IAD2; looks like it'd be around 3.34 potency per damage
    auto - 338 median @ 6% crit. 353 max non crit, 320 lowest. if you compare it to the rook turret, it'd look like it'd be around 101 potency or so.

    so that just weights more dps towards being out of gauss i guess, assuming nothing wonky is happening with turret potency..

    edit: 10m of raw slugshots (100 raw potency, 120 after IAD2) had a median of 463. dividing that number by the modified potency would give 3.858 potency per damage or so, which doesn't really match with rook turret or the estimate for autos, so yeah i dunno w

    tl;dr fuck potency testings, just go compare your average auto+your average non-gb skill vs your gb skill. thats too much work for me though
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    Last edited by Aiurily; 07-17-2015 at 07:58 AM.