The idea of token is better than before, I don't think there is anyone disagree. But thing is how they executed it and how they add so many unnecessary RNG to a system which suppose to reduce RNG. Yeah not everybody will go for the chest piece, and people already need to farm 30+ times total to get it. Just imagine what if everyone actually want it? The quality of the loot has nothing to do with the loot system.
There are half dozen way for Square to improve the system and that's why people are voicing their opinion here.
-reduce the type of token
-make certain token drop in more than 1 specific turns
-award certain token after X amount of certain turns clear (like a weekly quest)
and more
I don't really understand it. why do I get locked out from looting something I didn't received?
It doesn't change the part where people fighting for loot, but it doesn provide more loot and you don't have to fight both RNG and people for loot at the same time.Someone gets it.
How is it different if SE decided to use universal token instead? You'd still be lotting against 7 other people albeit the RNG part of the current version is removed.
SE says that they received feedback that people are fighting for loots and thus they are looking into reviewing it. Universal tokes doesn't remove the fighting.
Unless you want to do it like the EX primal trio thingly, complete all 4 turns to get a weekly token or whatever style, IDK.
Nonetheless this is SE. If there are enough whines from the casuals then they will probably do something if it is reasonably within their means. And Alex Normal is casual.
Of course that's fine, and people can have an opinion, but you can't go jumping on everyone who supports the current system and try telling people it's really bad, because it's not. Some people prefer this system, simple as that.
I'm not saying it can't be improved, but I'm saying people need to calm down with the 'omg it's terrible I'm never going to get any loot I'm too busy for a static this RNG sucks' blah blah because the other system in terms of those things was worse.
1. It is definitely better than the old coil system.
2. If every content handed out reward after 1 run, this game would not live for a single month.
Solution: As you said, Ravana Ex has it. Drop 1 random token every run + 1 item to every person. 2 items = jewels and belt, 4 = head, feet, hands 8 = chest and legs.
EDIT: I am against handing out stuff to people after 1 - 2 tries, I do not mind hours of grind, but I understand that not everyone has so much spare time as me and we need to make a compromise.
So that the below quoted happens? All the more capable players get done in 2hrs max and does nothing for the rest of the week and DF are all left with the weaker players?
I'm pretty sure SE made RNG a component of it so that there will be more people re-running then throughout the week for the piece they want.
So that the below quoted happens? All the more capable players get done in 2hrs max and does nothing for the rest of the week and DF are all left with the weaker players?
I'm pretty sure SE made RNG a component of it so that there will be more people re-running then throughout the week for the piece they want.
That's completely wrong, because in that case the "more capable" player will still get it done sooner because they don't fail as often as the weaker players. So at the end by your argument there are still tons of weaker player need the piece they want. The current tokens distribution does not help certain group of player, it just require everyone to farm more.
Yeah... that's it, I'm giving up on Alex. I've spent 8 hours over the last two days grinding Floor 1 with nothing to show for it. I'm going to stop wasting my time with this crap before it has me hating FF14 entirely.
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