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  1. #1
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    a universal token would be so much better. Right now each floor drops 2 from 3 types of token randomly.
    So instead of not seeing your wanted gear when farming coil, you'll get to not see your wanted token when farming alex.
    for example, you need a shaft? you farm all day and all you see is the other two tokens.
    after a day of farming you finally get it. Well guess what, you still need to farm it for the other 3 shafts.

    A universal token will remove that randomness.
    Even making it so each floor drops every type of token they have removes that randomness.

    this is what we have now:
    1 Waist, Feet, Accessories
    2 Head, Feet, Accessories
    3 Head, Hands, Legs
    4 Body, Hands, Legs

    if they make it like this:
    1 waist, acc
    2 feet, acc
    3 head, legs
    4 body, hands

    and they make each floor drop those specific tokens, they can simply adjust the number of tokens needed for each gear.
    (0)
    Last edited by hagare; 07-16-2015 at 03:29 PM.

  2. #2
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by WinterLuna View Post
    Also, what on earth is the logic in saying everyone will go for the same piece of gear? Not everyone wants the chest piece first..
    The idea of token is better than before, I don't think there is anyone disagree. But thing is how they executed it and how they add so many unnecessary RNG to a system which suppose to reduce RNG. Yeah not everybody will go for the chest piece, and people already need to farm 30+ times total to get it. Just imagine what if everyone actually want it? The quality of the loot has nothing to do with the loot system.

    There are half dozen way for Square to improve the system and that's why people are voicing their opinion here.
    -reduce the type of token
    -make certain token drop in more than 1 specific turns
    -award certain token after X amount of certain turns clear (like a weekly quest)
    and more
    (0)

  3. #3
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by senjyo View Post
    There are half dozen way for Square to improve the system and that's why people are voicing their opinion here.
    Of course that's fine, and people can have an opinion, but you can't go jumping on everyone who supports the current system and try telling people it's really bad, because it's not. Some people prefer this system, simple as that.

    I'm not saying it can't be improved, but I'm saying people need to calm down with the 'omg it's terrible I'm never going to get any loot I'm too busy for a static this RNG sucks' blah blah because the other system in terms of those things was worse.
    (1)

  4. #4
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't really understand it. why do I get locked out from looting something I didn't received?
    (0)

  5. #5
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    1. It is definitely better than the old coil system.
    2. If every content handed out reward after 1 run, this game would not live for a single month.

    Solution: As you said, Ravana Ex has it. Drop 1 random token every run + 1 item to every person. 2 items = jewels and belt, 4 = head, feet, hands 8 = chest and legs.

    EDIT: I am against handing out stuff to people after 1 - 2 tries, I do not mind hours of grind, but I understand that not everyone has so much spare time as me and we need to make a compromise.
    (1)

  6. #6
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by senjyo View Post
    It doesn't change the part where people fighting for loot, but it doesn provide more loot and you don't have to fight both RNG and people for loot at the same time.
    So that the below quoted happens? All the more capable players get done in 2hrs max and does nothing for the rest of the week and DF are all left with the weaker players?

    I'm pretty sure SE made RNG a component of it so that there will be more people re-running then throughout the week for the piece they want.

    Quote Originally Posted by StrejdaTom View Post
    1. It is definitely better than the old coil system.
    2. If every content handed out reward after 1 run, this game would not live for a single month. .
    (4)

  7. #7
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ooshima View Post
    So that the below quoted happens? All the more capable players get done in 2hrs max and does nothing for the rest of the week and DF are all left with the weaker players?

    I'm pretty sure SE made RNG a component of it so that there will be more people re-running then throughout the week for the piece they want.

    That's completely wrong, because in that case the "more capable" player will still get it done sooner because they don't fail as often as the weaker players. So at the end by your argument there are still tons of weaker player need the piece they want. The current tokens distribution does not help certain group of player, it just require everyone to farm more.
    (1)

  8. #8
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Yeah... that's it, I'm giving up on Alex. I've spent 8 hours over the last two days grinding Floor 1 with nothing to show for it. I'm going to stop wasting my time with this crap before it has me hating FF14 entirely.
    (4)

  9. #9
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kiteless View Post
    Yeah... that's it, I'm giving up on Alex. I've spent 8 hours over the last two days grinding Floor 1 with nothing to show for it. I'm going to stop wasting my time with this crap before it has me hating FF14 entirely.
    I'm not sure what you expect. Doing the same 1-3 pieces of content for hours on end every couple months is the entire endgame.
    Still, 8 hours sounds really unlikely.
    (0)

  10. #10
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by KariArisu View Post
    Still, 8 hours sounds really unlikely.
    You would think.

    For the record, I have no issue with repeating content. Running key trials or raids a few times a week is completely reasonable. But I should have to dedicate several days to running a single floor with no results. There comes a point where it is simply too much.
    (3)
    Last edited by Kiteless; 07-16-2015 at 02:45 PM.

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