
I completely agree with you.I'm sure that probably only 10-20% of people clearing Alex normal will ever clear Alex Hard. That being said, the current setup of normal and hard at least gives everyone a taste of the end game content and might create more interest in the Hard version. My wishful thinking is that it helps bring more players up to par on end game content and skill level, or at least it will make them want to attempt to get there.
My problem is that even if I'm interested I don't really see a way to get into a group for it.I'm sure that probably only 10-20% of people clearing Alex normal will ever clear Alex Hard. That being said, the current setup of normal and hard at least gives everyone a taste of the end game content and might create more interest in the Hard version. My wishful thinking is that it helps bring more players up to par on end game content and skill level, or at least it will make them want to attempt to get there.

Which is understandable. Hopefully though, with the new loot system, statics will be less of a needed element for end game raiding. Also, the more people that are interested like you, but think they cant get in a group, will actually make it easier to build more groups.
I like the loot system we have for Alexander a lot more than what we had for Coil and even CT.
Back when 2nd Coil came out, it took me 8 months to get the healer chest from t7.
That's running it every week since it came out, that's farming it for hours a day after the nerfs and it was made farmable. Now I can easily go get my loot from Alexander in a day or so. I am perfectly fine with this.


It's the CT system only superficially reworked though. Differences being that it has multiple floors and that in CT you actually get your piece on the spot rather than a piece of it.


Floors 1&2 are ... okish. It would be nice if there's another token, but after the first couple weeks people are looking for more specific items so you're not always rolling against 8 other people.
The problem with floor 4 (and to a lesser degree floor 3) is that this is the only place you can obtain the crank and you need 4 of them. So if you actually want the chest piece at all, you're going to need to be rolling against 8 other people constantly, and that's even if a shaft shows up. And then you need to repeat this for 4 weeks before you get anything other than tokens taking up space in your inventory.
Floor 3 is similar with the legs. You can get the legs on floor 4 also, but since that's the only place you get the shaft, everyone wants the legs on floor 3.
It would be much better (I think) if these highly desirable items always dropped on their respective floors. So one chest always contains the shaft, and the other chest has a 50/50 chance of getting the spring or crank. Floor 3 would have one chest always contain the spring with a 50/50 chance of getting the lens or crank in the other.
This would ease the farming up a little bit.


In my opinion FcoB system is way better then this system. Which we are getting back next week for savage uses the same loot system

I'd really like to know how you think FcoB was better? If we look at statics for instance. In FcoB you could run T11 for 6 months (24 weeks), before it was unlocked, and never get the Casting chest to drop (happened in my static and many others), but now you run Alex Normal/Savage, in a static and you can get the current casting chest piece in 4 weeks, sure you might have to farm it a couple times with your static each week to get the right token to drop, but at least you know you are progressing towards the gear and not just SoL if you didn't pray to RNGesus enough.
Savage will be A1-4 will drop two pieces of random gear + everyone that completes it will get a token. Tokens can then be exchanged for gear. On top of that, if you go back and help people get their clear, the chests will be reduced depending on how many people have already cleared, but all the people you are helping to get their clear will still get a token. Alex = RNGbased Token with potential for always progressing > FcoB = RNG with possible no progression in gear.
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