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  1. #21
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Chardrizard View Post
    You are not doing it right. BR deals massive damage when done right, it's all about communication.

    I will definitely miss BR and gonna hate spamming AoE WS for the next 2 patches or more. /sigh
    Exactly, 10000% this. Most of the people who complain about battle regimens never took the time to learn the system. My LS regularly utilizes them in all boss/NM fights and it makes things go by much quicker. I can deal without them for a bit but hopefully they'll come back better than ever.
    (1)

  2. #22
    Player
    ydp002's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    168
    Character
    Kidd Ikuto
    World
    Hyperion
    Main Class
    Archer Lv 50
    Goodbye BR 1.0 See you soon hopefully BR 2.0

  3. #23
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    It's funny to see how many players still don't know how to use Battle Regimen.
    (2)

  4. #24
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Orca View Post
    The thing i liked about SC and MB was that you didnt just have to plan it every time, it could be totally spontaneous without even needing to have a 'prep talk' about it. I mean sure, you could set one up and sort out who does what before hand, but sometimes you could just go in to a party, someone would let out a WS and before you know it you've got an SC and an MB right there. It was just nice to see random initiative and a reward for it, without the need to plan ahead once in a while. It was also fun when you were new and pulled them off by accident, which wasnt too hard to do.

    In its very first incarnation, my experience with BR on the fly wasn't great. If i tried to initiate one myself, no one would realise. If i tried to alert them to what i was doing everyone was all 'huh!? what? BR actually does something? what do i use? did it work? did i do it?' and the whole time we're being whacked away at by whatever we're fighting. This was real early on though, i dont know how much it changed along the way, after that experience i was loathe to revisit it. I think some of the DDs in my old static would play around with it but i never even noticed.
    Are you serious?? o.O I remember in random exp parties I used to have a macro announcing my WS in 5 secs, saying wich WS I wanted people to use and wich SC would have come out, still I was having a hell of a time getting people to do that. Also I had to remember all of the different combinations and update my macros based on the party setup.
    I never ever saw a SC coming out of nowhere.

    BR is much easier, the only problem people have with it is that they don't know how it works. If I have to do BR first I ask if everyone know how it works, usually they don't, so I spend 2 minutes explaining how activating it and what different combination does. Then, since I am pretty familiar with the system I tell them that I'll open the BR whenever I see more than 2 ppl with TP and that if they see a normal attack they have to stack another normal attack, if they see a WS they have to stack a WS. This is just the basic knowledge of the system, there's much more to know when you're doing it in a well trained party fighting NM, but it's still ok for grind parties.

    After explaining this usually the flow of the battle is pretty quick, there isn't any waste of time, any wasted WS or any failed attempt, it's easy to explain and easy to remember and once people see the benefit they love it.
    (1)

  5. #25
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arcell View Post
    Exactly, 10000% this. Most of the people who complain about battle regimens never took the time to learn the system. My LS regularly utilizes them in all boss/NM fights and it makes things go by much quicker. I can deal without them for a bit but hopefully they'll come back better than ever.
    oh i know how to do them, and they are useful, its just that they feel like its extra clicks for the sake of extra clicks. Its more about it not being a quick and simple process over "its not useful". The reason why people love SCs is because of how easy it is to use, not activating it, then select a skill, then click to use it. SC is simple WS, other guy WSs within a few second and thats it.

    not sure why so many people would be against making BRs simple to use with less clicking (and how aweful it was when BR used to lock you half the time) Theres a reason they are changing it...
    (1)
    Last edited by Zanfire; 08-30-2011 at 12:01 AM.

  6. #26
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    you can queu up BR with a single press of a macro, which is the same thing in XI, and they are changing it not because they suck, it's because they cant work with the new claiming system, i agree less clicks would be nice, but calling it a bad system just because of that.. Yeah..
    (0)

  7. #27
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Chardrizard View Post
    you can queu up BR with a single press of a macro, which is the same thing in XI, and they are changing it not because they suck, it's because they cant work with the new claiming system, i agree less clicks would be nice, but calling it a bad system just because of that.. Yeah..
    If you're using a controller, it's even easier. Highlight ability, hit emote button, BR started. Hit menu to finish it.

    Unfortunately I think a lot of the problems with Battle Regimens were that they were never explained really. I didn't know about the controller shortcuts above until someone else brought them up to me.
    (0)

  8. #28
    Player
    Rhylee_Mau's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    213
    Character
    Rhylee Mau
    World
    Hyperion
    Main Class
    Lancer Lv 50
    It's obvious many people never experienced a well executed BR... vent helps ^^. If you stack 2 magic spells from 2 different classes, then pile on the weapon skills... the guys that stacked near the end will do massive damage. Ever seen a 1500~ damage Chaos Thrust on Batraal? Now imagine the 2 spells do either DoT or 300~500 damage, first 2~3 weapon skills do 400~600 damage and the last 2~3 weapon skills do 1000~1500 damage. That gives you a potential to do around 4000 damage on Batraal in less than 5 seconds. Did I mention if you do a defense down debuff you do more damage? When regular hits do more damage you get more TP. Then you can pile on other stuff and put restraint debuffs on the mob.

    The ONLY downside is getting locked in BR. That can be solved with a close knit LS or even static party that uses voice communication. I only hope BR ver. 2 will be much more fluid while keeping or enhancing the effects of BRs.

    Edit: You can even do mage DD parties. Two WS from 2 different classes then pile magics... damage is comparable or better if you tune the magics to the mob's weakness.
    (0)

  9. #29
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Zanfire View Post
    oh i know how to do them, and they are useful, its just that they feel like its extra clicks for the sake of extra clicks. Its more about it not being a quick and simple process over "its not useful". The reason why people love SCs is because of how easy it is to use, not activating it, then select a skill, then click to use it. SC is simple WS, other guy WSs within a few second and thats it.

    not sure why so many people would be against making BRs simple to use with less clicking (and how aweful it was when BR used to lock you half the time) Theres a reason they are changing it...
    People like to defend unoptimized system just for the sake of arguing and calling people down by telling them they don't know how to use the BR.

    Fact is, no one in their right mind could favor the BR "input action to queue and wait" system over the more intuitive system the SC had. It's not a matter of damage and how the mobs die quickly anyways. They can keep the idea of the BR and debuff system, just the way to USE it should be modified to be like SC were used

    Want to do an attack debuff? Instead of iniating a BR with a normal attack and wait for someone to queue another normal attack and then wait for the BR to be initiated, why would people be so against just calling out you are about to do a normal attack and then someone else could do another normal attack to successfully perform the regimen.

    The only adjustment would need to determine which normal attacks could be used for it and give them a proper CD (20-30sec) so that you cannot spam the regimen and forces you to coordinate the attacks.

    Edit: just to be clear, I am not arguing the effectiveness of well executed BR nor the fact that SCs ala FFXI would be useless against grinding mobs (so are BR mostly). I am arguing that the current BR system is unoptimized and very cumbersome to use, not at all intuitive.
    (2)
    Last edited by Perrin_Aybarra; 08-30-2011 at 12:12 AM.

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
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    2,251
    SE just needs tutorial in their damn game... they didn't even tell you how to go active mode post-auto attack patch when u start the game..
    (1)

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