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  1. #1
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Azurymber View Post
    Dev 1133: http://forum.square-enix.com/ffxiv/t...attle-Regimens

    We've had a long run, but now we can say goodbye to your tactical prowess. For a few months we can just whack away at mobs without skill ^^ We had lots of fun, hope to see you improved and looking healthier when you return anew.
    Usually you're informative Azu.. but yeah, this was covered in the timeline we already received. They're taking it down for the next 1-2 patches so they can fix the battle system and implement jobs. It'll return healthy, and hopefully more responsive and rewarding than it was before.
    (0)
    If you don't think new summoner is better, you're playing the wrong game.

  2. #2
    Player
    TidBones's Avatar
    Join Date
    Apr 2011
    Posts
    31
    Character
    Tid Bones
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Why don't you simply stop playing/BR'ing with people who suck at queuing then? This was a player problem, not a problem with the system.

    BR was not overly complex, the new system I think needs to be more complex/flexible with visible effects and more of an impact (both through the order of certain abilities, maybe actual "chain effects" from like the different class specific or job specific 2k+ TP Weapon Skills). It needs to have specific uses that make it mandatory, or near enough to it for high end party play.

    BR better not be gone too long, DD'ing without it is maybe 1/10th as exciting. Purely rotational combat as found in most MMO's "endgame" is for monkeys.
    right... i still think BR sucks, and not having to press a key to make a skillchain is the best way. My opinion.
    (1)
    Last edited by TidBones; 08-30-2011 at 05:41 AM.

  3. #3
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by TidBones View Post
    right... i still think BR sucks, and not having to press a key to make a skillchain is the best way. My opinion.
    lol there are still people who will fight to the death that smashing the 1 key is way better, so im not suprised people enjoy more clicking to do a simple combo thing. Best idea is to make you click "are you sure you want to start a BR?" and later "are you sure you want to execute this BR?"....MORE CLICKZ MEANS MOAR SKILLZ!

    seriously if you remove the initiate and execute part of BRs...its pretty much a skill chain but it has debuffs over Magic Bursts....
    (1)

  4. #4
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    I won't miss you BRs.


    I know how to do BRs and I absolutely hate the current implementation. In a real time battle system the longer you're in BR queue the less dps you're doing to a point where if you don't do them quick enough it's better to not do them at all.


    The one thing that needs to change is to allow you to take actions while in BR queue. Future NMs will be more intense requiring quicker reaction times and the way the current BR system is most people would just stop using them.


    I expect SE to make this change when BRs return in a future patch.
    (0)

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    I loved BR.... we all know I loved BR's.... I've had threads devoted to BR's...
    And I am sad to see them go...
    With that being said.. Skill chains would be incredible... however...

    FFXIV as it is now, can not, will not, should not WONT get skill chains.... wont happen....
    Skill chains CANNOT be part of a premeditated attack scheme....
    Nothing that involves timing or exact positioning can happen with any consistency in FFXIV's battle system
    Why?
    Because you execute a weaponskill, a second later you see the MOBs HP go down, 2 seconds later you see yourself do the weapon skill and 4 seconds after that, everyone else sees your weaponskill
    Try timing that? Not possible... Not with Crsytal tools current networking API....
    You could luck into some Skillchains and even magic bursts.... But as a well thought out battle plan? forget it
    (1)

  6. #6
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Rydin View Post
    I loved BR.... we all know I loved BR's.... I've had threads devoted to BR's...
    And I am sad to see them go...
    With that being said.. Skill chains would be incredible... however...

    FFXIV as it is now, can not, will not, should not WONT get skill chains.... wont happen....
    Skill chains CANNOT be part of a premeditated attack scheme....
    Nothing that involves timing or exact positioning can happen with any consistency in FFXIV's battle system
    Why?
    Because you execute a weaponskill, a second later you see the MOBs HP go down, 2 seconds later you see yourself do the weapon skill and 4 seconds after that, everyone else sees your weaponskill
    Try timing that? Not possible... Not with Crsytal tools current networking API....
    You could luck into some Skillchains and even magic bursts.... But as a well thought out battle plan? forget it
    well that problems effects go much deeper then BR...everything is effected because they have to to fix their crappy coding. That would be one huge step if they could make the game feel like everything worked when you clicked it, not sure why a year later and its still not that great, not sure what they are waiting on...but eh...
    (0)

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zanfire View Post
    well that problems effects go much deeper then BR...everything is effected because they have to to fix their crappy coding. That would be one huge step if they could make the game feel like everything worked when you clicked it, not sure why a year later and its still not that great, not sure what they are waiting on...but eh...
    I don't know how long things really take though... I have a little programming experience but I've never developed a major title or even an engine... But you're right... a lot of the game is affected by this...
    (1)

  8. #8
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,143
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I think battle regimens were vastly easier to execute and understand than skillchains in FFXI.

    The two main things that make them superior are that they're in a separate mode, and that there's a list showing what will execute. The separate mode means you're not telling the tank or other members not involved to hold off so that it can be performed - they can do whatever they want because they're outside the BR system. The list means you don't have to write a bunch of macros and try and time things perfectly with other players; good timing makes things smoother, but you aren't relying on people to notice things, exchange TP information, etc. because you can just see what's in the list on your screen. The problems of FFXI-style SCs would be made many times worse by the battle speed in XIV too.

    One suggestion I have for making it better, though, would be to sort of combine both systems. Maybe instead of entering BR mode, you could get a list of recently used spells and TP attacks from everyone in the party. Then if you have something that can create an effect with it, you pick theirs from the list, then execute yours. That would retain the on-screen information and negate interference from other party members just like BR, but allow you to execute things on the fly as well as not keeping you "stuck" in the BR queue waiting on other players.
    (1)

  9. #9
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tsukino View Post
    I think battle regimens were vastly easier to execute and understand than skillchains in FFXI.

    The two main things that make them superior are that they're in a separate mode, and that there's a list showing what will execute. The separate mode means you're not telling the tank or other members not involved to hold off so that it can be performed - they can do whatever they want because they're outside the BR system. The list means you don't have to write a bunch of macros and try and time things perfectly with other players; good timing makes things smoother, but you aren't relying on people to notice things, exchange TP information, etc. because you can just see what's in the list on your screen. The problems of FFXI-style SCs would be made many times worse by the battle speed in XIV too.

    One suggestion I have for making it better, though, would be to sort of combine both systems. Maybe instead of entering BR mode, you could get a list of recently used spells and TP attacks from everyone in the party. Then if you have something that can create an effect with it, you pick theirs from the list, then execute yours. That would retain the on-screen information and negate interference from other party members just like BR, but allow you to execute things on the fly as well as not keeping you "stuck" in the BR queue waiting on other players.
    wait...what? How is executing a SC harder? how was doing WS to WS hard to figure out or do? The only thing that was hard to understand was knowing which WS combos did what, which is still present in this game. Other then that it took coordination...which you need just as much of here.

    Its pretty clear that BRs are much more confusing and take longer to use, ive seen plenty of people who say they dont get it or don't even know its there. Not only where SCs quicker (this being quicker paced then FFXI) i just dont see too many issues.

    People have to say what SC or BR they are doing before the do it, so that happens in both, the only real difference is that you cant get interupted, but if your group had half a brain and knew they were doing a SC (especially when it was back when people actually used them w/ MB) it didnt happen often. As for calling out TP, well it can happen here, unless all you ever did was attack to attack. If it had to do w/ WSs then you still had to deal with TP (though it is faster here) and now you have to deal with longer cooldowns...so if anything its just as bad.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    the arguments denying that BR is a clunky system are no different than the ones arguing that the party search function is streamlined and perfectly functional, yet both are very clunky and pale in comparison to their potentials.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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