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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I'm really hoping the new system isn't just a carbon copy of FFXI's. It was good and all, but it lacked depth and ultimately became redundant. As others said including debuffs and things would be neat, but I think they could go a lot further to give a whole range of different possible combinations to make it feel really dynamic.
    (2)

  2. #12
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    the thing that didnt work wasen't br.. its the Battle system why use BR if you can kill a mob that gives you 400-500 SP in 5 seconds?
    i guess its good for NM or dungeon/raid bosses. but for grinding you would start BR and by the time the second person colsed the BR the mob was @5% and there was no need for the debuff.
    (2)

  3. #13
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    and the queue system is not bad, if you coordinated with your party i goes fast and smoothly. i guess they implemented this to prevent ppl from doind a skill and messing with other peoples "skillchain" i remember in FFXI there was this dude in all party that would go trigger happy with its TP and mess skillchains up lol
    (0)

  4. #14
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Perrin_Aybarra View Post
    the only thing the BR has for itself is the debuff you create on the target when you get it right. Take that idea and put it over skillchains. Mainly what is making the BR so awful is the queue system where you input your ability to use in regimen and have to wait there unable to do anything until it's executed.

    You just can't have this type of system with a real time battle cause you know... the battle keeps going while you wait on people. If you want a dynamic battle system and have fights that flow well, you got to have them executed like the SC were where everyone have to time their abilities for it to work.
    I disagree, if you perform a good BR it's totally worth the time waiting.
    Also that's part of the challenge, you have to be quick, yet precise with your skill, and the fact that you queued a skill doesn't mean you can't do anything, you still have to pay attention to what the mob is doing you can't just stand still while waiting or you're gonna die, also you have to pay attention to what's the whole party doing when you release or you'll end up with half of the ppl being unable to perform the skill.

    IMHO it's the queue thing that makes the BR more challenging and interesting than SC+MB, it just needs some tweaks to be up to date with a new battle system and more interesting combination, but the foundation is definitely interesting.
    (2)

  5. #15
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Yoohre_WildRiver View Post
    the thing that didnt work wasen't br.. its the Battle system why use BR if you can kill a mob that gives you 400-500 SP in 5 seconds?
    i guess its good for NM or dungeon/raid bosses. but for grinding you would start BR and by the time the second person colsed the BR the mob was @5% and there was no need for the debuff.
    Totally agree, people wanting a SC+MB system don't realise that it would still be useless when grinding, because at the actuall speed the mob would die because of the WS, not because of the SC damage.
    BR is fun and useful when doing NM, they have to find a way to make it valuable when grinding too, so that people don't have to be r50 to appreciate it
    (1)

  6. #16
    Player
    Orca's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Misha Evans
    World
    Balmung
    Main Class
    Gladiator Lv 60
    The thing i liked about SC and MB was that you didnt just have to plan it every time, it could be totally spontaneous without even needing to have a 'prep talk' about it. I mean sure, you could set one up and sort out who does what before hand, but sometimes you could just go in to a party, someone would let out a WS and before you know it you've got an SC and an MB right there. It was just nice to see random initiative and a reward for it, without the need to plan ahead once in a while. It was also fun when you were new and pulled them off by accident, which wasnt too hard to do.

    In its very first incarnation, my experience with BR on the fly wasn't great. If i tried to initiate one myself, no one would realise. If i tried to alert them to what i was doing everyone was all 'huh!? what? BR actually does something? what do i use? did it work? did i do it?' and the whole time we're being whacked away at by whatever we're fighting. This was real early on though, i dont know how much it changed along the way, after that experience i was loathe to revisit it. I think some of the DDs in my old static would play around with it but i never even noticed.
    (4)

  7. #17
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    funny that people use the word skill together with BR...
    (3)

  8. #18
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    I'd like something different than FFXI's skill chains and magic bursts. Even people who still play FFXI have given up on using them. Battles just aren't long enough anymore to even bother with them. And they certainly aren't very long in FFXIV, either. The old "SC + MB" system was meant for a grind that no longer exists.

    Battle Regimens were meant for "boss fights." Using them puts special debuffs on the target, so it's obviously meant to grant advantages for a long, drawn out fight. Whatever idea they use in the future should have that in mind.
    (0)
    (original by GalvatronZero)

  9. #19
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I hope the BR system does return, its was quite nice. It just needed some tweaking, I found that people just didn't think it was effective, and thus shied away from using it. That and having to disable attacks while you wait for the queue to stack was not fun.
    (2)


  10. #20
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Azurymber View Post
    Dev 1133: http://forum.square-enix.com/ffxiv/t...attle-Regimens

    We've had a long run, but now we can say goodbye to your tactical prowess. For a few months we can just whack away at mobs without skill ^^ We had lots of fun, hope to see you improved and looking healthier when you return anew.
    I thought we were already doing that.. Oh ho ho ho... *knee slap*

    XD No but really I look forwards to the revision and new system, whenever it comes back.
    (0)

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