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  1. #1
    Player
    JarinArenos's Avatar
    Join Date
    Feb 2014
    Posts
    126
    Character
    Picket Tralen
    World
    Balmung
    Main Class
    Gladiator Lv 81
    "not useful until later" seems to be a common theme in the new job abilities. Blood of the Dragon is basically useless without Fang and Claw, and then getting Wheeling Thrust actually actively weakens you (rotation and position suddenly becomes unpredictable, for no given benefit). Ruin III is literally useless without Dreadwyrm Trance, four levels later...

    Mostly, I think it's not really useful to discuss the functionality of new abilities pre-60, since a lot of classes have abilities that are explicitly designed to be used together, but due to the structure of quests, had to be given individually. While it's not the best design, it also costs you nothing to simply... not use it until you get the other parts of the intended "ability set"
    (0)

  2. #2
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by JarinArenos View Post
    While it's not the best design, it also costs you nothing to simply... not use it until you get the other parts of the intended "ability set"
    and that statement cuts through to the heart of the matter...people taking an aggressive stance against the players not wanting to use them until they feel viable in their kit.
    (2)