Page 48 of 54 FirstFirst ... 38 46 47 48 49 50 ... LastLast
Results 471 to 480 of 532
  1. #471
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    As a SMN main who leveled up MCH to 60 (via dungeons btw) I feel like as if a SMN is more mobile than a MCH using Gauss Barrell.

    With dots lasting 15s -40s + ruin 2 spam + instant aetherflow stack attacks I can freely move around. I only stay still to reapply my dots (only only Miasma and Bio2 have a cast time) and spam ruin 3 under dreadwyrm trance.

    I'm not too sure how it's like for BRDs, but at least with MCH I can move around while attacking if I have my procs
    (1)

  2. #472
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    I think the reason they deleted it is more likely because there's a billion of them already. This one is probably safer because it's been here longer.....
    (1)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  3. #473
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,782
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gamer3427 View Post
    I think the reason they deleted it is more likely because there's a billion of them already. This one is probably safer because it's been here longer.....
    If they are trying to keep the discussion confined to a single thread, then lock the rest and provide a link to the discussion with the most commentary. This would be a much better way to handle it. Deleting it out right without stating a reason just feels like they are attempting to silence people.

    Quote Originally Posted by myahele View Post
    As a SMN main who leveled up MCH to 60 (via dungeons btw) I feel like as if a SMN is more mobile than a MCH using Gauss Barrell.

    With dots lasting 15s -40s + ruin 2 spam + instant aetherflow stack attacks I can freely move around. I only stay still to reapply my dots (only only Miasma and Bio2 have a cast time) and spam ruin 3 under dreadwyrm trance.

    I'm not too sure how it's like for BRDs, but at least with MCH I can move around while attacking if I have my procs
    ^^^^ This right here. I notice this on my SMN as well as other classes like Ninja, that I have more mobility on these classes than I feel Bard has. I made note of this in the other forum thread, but its been deleted -__-
    (6)
    Last edited by Vespar; 07-17-2015 at 08:36 AM.

  4. #474
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Vespar View Post
    So I guess SE decided to delete that other Bard thread I was commenting in yesterday. I actually went through my old posts and can't find any of the posts I made in there yesterday at all.

    So, Will this thread get deleted too? You cant just silence your customers SE...
    Talk about conspiracy nuttage.

    There were a ton of threads being created on the topic by the same people over and over, so they probably simply deleted them to keep "discussion" in one place.
    (0)

  5. #475
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kaedan94 View Post
    There were a ton of threads being created on the topic by the same people over and over, so they probably simply deleted them to keep "discussion" in one place.
    There's not much more to be said. Some people hate WM because it removed mobility and ruined the combat flow of BRD. Some people hate WM because it's designed and implemented terribly (the camp I stand with). Some people like WM because it increases DPS. SE is supposedly working on adjustments.

    We could probably continue giving suggestions, but that'll only go so far. The bulk of the people who had an issue with it (because it was a DPS loss) are unfortunately content with the extra 10% damage from the change made to it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #476
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duelle View Post
    We could probably continue giving suggestions, but that'll only go so far. The bulk of the people who had an issue with it (because it was a DPS loss) are unfortunately content with the extra 10% damage from the change made to it.
    To be fair, everyone has differing tastes. At this stage it's quite difficult for them to outright remove Wanderer's Minuet because of it. It's safe to say that it's a pretty mixed response. Some players like the new changes and don't wish for it to go away, and there are some players who dislike how it affected the job and want it removed. The developers really can't win. Take it away, and they're screwing over the players who like it. Keep it as it is and they're screwing those who don't like it.
    (0)

  7. #477
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Duelle View Post
    There's not much more to be said. Some people hate WM because it removed mobility and ruined the combat flow of BRD. Some people hate WM because it's designed and implemented terribly (the camp I stand with). Some people like WM because it increases DPS. SE is supposedly working on adjustments.

    We could probably continue giving suggestions, but that'll only go so far. The bulk of the people who had an issue with it (because it was a DPS loss) are unfortunately content with the extra 10% damage from the change made to it.
    I really don't understand the argument that it "removed mobility and ruined combat flow". It really didn't do anything of the sort.

    Unless you were a hyperactive rabbit, you shouldn't even really notice a difference. Most BRDs I know did the same thing I do... stand in one spot firing until there's ground AoE or a mechanic to deal with and then move. Despite what you and some others try to claim, WM isn't a DPS loss. This can be confirmed with parsers. Maybe people who think this don't use the new skills correctly (making sure VB and WB are up)? Or maybe they aren't aware that Barrage was changed and simply assume it still affects AAs, and thus just assume that the loss of AA means less DPS?

    Again, there really wasn't any playstyle change unless you constantly ran around like a hyperactive bunny for no real reason at all.
    (0)

  8. #478
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,782
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    I . . . I cant even anymore . . .
    (1)

  9. #479
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kaedan94 View Post
    I really don't understand the argument that it "removed mobility and ruined combat flow". It really didn't do anything of the sort.
    Quoting myself from the suggestion thread in the DPS forums:
    Quote Originally Posted by Duelle
    The base design of BRD and WM as implemented clash because cast times and reliance on off-GCD abilities & procs don't mesh well. The intent of the changes also doesn't make much sense, since WM is introduced so late in BRD's relative "life" and implemented in such a ham-fisted way that it doesn't feel like natural growth of the job. It's no surprise that people who are just picking up the job also seem to be saying that the change is too abrupt and feels clunky as hell despite the nice DPS numbers.
    And there's a reason I said "was". The uproar died down when they buffed WM to 30% damage from 20%.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #480
    Player
    PopeHat's Avatar
    Join Date
    Oct 2013
    Posts
    42
    Character
    Pope Hat
    World
    Behemoth
    Main Class
    Archer Lv 60
    What forums are you reading? I'm starting to this these forums are powered by the tears of bards.
    (0)

Page 48 of 54 FirstFirst ... 38 46 47 48 49 50 ... LastLast